I wrote both the ST and the Amiga disk routines, and we even went on to licence them to a few people. The ST used a fairly standard layout, but I did skew the sectors to let us load a whole track in just over one revolution. The Amiga didn't use sectors: we put all the odd bits (with clock bits interleaved) in the first half of the track, and then the even+clock in the rest. We did this because we could then use the blitter to both split and combine the data and to insert/remove the clock bits.The technically awesome thing about Carrier Command was the floppy disc loading routine. I have never seen such a complex game load faster than Carrier Command!
Of course, I then had to visit the disk duplicator to work out how to write the parsing code for their fancy disk making machine!
Yes, way back in my youth. I signed the Carrier Command contract the day before my 24th birthday and I'm now over twice as old!So you are one of the original developers?
Hey, I wonder if there will be another remake when I'm 72!