I wouldnt be so sure about that, our eyes are of wonderfull design but we dont havethat's a camera effect and people are not subject to it
infinite DOF.
Dont get me wrong I agree it's been overdone and abused in games.
If you say "plz" because it's shorter than "please" then I'll say "no" because it's shorter than "yes"
Well we don't see sun flares and our eyes aren't as subject to HDR as they are in every game..I think that falls more under artistic license than replicating reality. The more I look at games I'm convinced they are trying to look life-like but not realistic.
What I mean by that is..well walk in a forest, the colors are lovely but the shading is much different, shadows are less evident unless it's a sunny cloudless day. take skin for example as well, what normal maps do they do well but are a tad too pronounced when it comes to the shadowed area. Likewise foilage doesn't have much specular and you can stare at a white concrete walkway or metal storage building with hardly any glaring.
Last edited by NodUnit; Nov 10 2011 at 15:57.
Yay, another engine created for the aging consoles, ergo nothing new. This engine would not support a game like Arma as it would blow up those precious consoles.
Remember when people went ape with Cryengine 3. At closer inspection it shows that it was a big step down from Cryengine 2 because of the consoles. Don't get fooled with shiny blurry graphics that a Pentium 4 could easily handle.
ArmA, it's not a game, it's a f***ing adventure!
Well what I was meaning was that a camera has a fixed focus, whereas in a game simulating eyesight (i.e. any FPS game) there is no telling what the player will decide to look at, be it the rifle he's holding or the mountain far awayThus DoF is not really a suitable effect.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
seen that already, looks nice
but to be honest it's just video of valley with lot of objects/assets (imagine A3 with lot of variety in vegetation)...
now whenthe techdemo is released then we can talk about how / what is advanced ...
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LOL'dUnigine is about as advanced as PC DX11 graphical engines get. I quote:
Shader Model 5.0 support
Hardware tessellation with displacement mapping
Screen-space ambient occlusion (SSAO)
Real-time global illumination
Subsurface scattering
Try running their old Heaven benchmark on your current PC and see how well that goes on max settings.
~The bearly literate pugilist~
Spoiler:
Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349
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