Could someone explain me how to use this script in TOH
http://www.armaholic.com/page.php?id=13101
Thanks
Antoine
Could someone explain me how to use this script in TOH
http://www.armaholic.com/page.php?id=13101
Thanks
Antoine
Anyone else having less head movement with this addon since 1.03?
i reinstalled after the patch and still can't get my head out of the window to look down like before.
http://dl.dropbox.com/u/37999001/airhead.pbo
place it here :
C:\Program Files (x86)\Steam\SteamApps\common\take on helicopters\AddOns
You can edit it yourself with notepad.
Do NOT do that.
Use modfolders instead:
http://community.bistudio.com/wiki/modfolders
http://www.armaholic.com/plug.php?e=faq&q=18
I've actually tried it both ways.
Mod folder first, then directly in the addon folder.
Either way it's not working for me. my head stops at the window.
it worked great before the 1.03 patch...
it seems the addon needs to be updated as BI added unit specific settings:
https://dev-heaven.net/projects/cmb/...oMagWepVeh.cpp
Yep, but this devheaven stuff is impossible to follow if you didn't already cut your teeth in arma modding. I don't even know where to start.
I'm not trying to bump here but could anyone point me in the right direction to get this working again? I'm a bit lost when it scripting and I can't find which config file even defines these limitations. I had been working on a mission that required leaning out the door but I don't want to spend any more time on it if it I can't get this working with 1.04.
Here is the update of the addon. It contains the tweaks added by BI in a patch.
You may want to adjust their tweaks.
PHP Code:class CfgPatches
{
class YourTag_MoreHeadMovement
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"HSim_Air_H","HSim_Air_US_H_Helicopters_Medium","HSim_Air_US_H_Helicopters_Heavy"};
};
};
class ViewPilot;
class CfgVehicles
{
class Helicopter;
class Helicopter_Base_H: Helicopter
{
class ViewPilot: ViewPilot
{
//How far can the head be moved to the sides left and right
minMoveX = -0.3;//-0.1;
maxMoveX = 0.3;//0.1;
//How far can the head be moved up and down
minMoveY = -0.05;//-0.025;
maxMoveY = 0.2;//0.05;
//How far can the head be moved forward and backward
minMoveZ = 0;//-0.1;
maxMoveZ = 0.5;//0.1;
};
};
class Heli_Heavy_Base_H: Helicopter_Base_H
{
class ViewPilot: ViewPilot
{
minMoveX = -0.4;
maxMoveX = 0.4;
minMoveZ = -0.1;
maxMoveZ = 0.35;
};
};
class Heli_Light01_Base_H: Helicopter_Base_H
{
class ViewPilot: ViewPilot
{
minMoveX = -0.15;
maxMoveX = 0.15;
};
};
class Heli_Medium01_Base_H: Helicopter_Base_H
{
class ViewPilot: ViewPilot
{
minMoveX = -0.3;
maxMoveX = 0.3;
minMoveZ = -0.1;
maxMoveZ = 0.175;
};
};
};
Thanks PvP, I'll be tinkering with this as soon as I can find time. The TOH community is lucky to have someone with your level of knowledge.