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Thread: Head movement addon by jcgam

  1. #21
    Could someone explain me how to use this script in TOH

    http://www.armaholic.com/page.php?id=13101

    Thanks

    Antoine
    Youtube Channel
    Don't Live on the Edge, Jump off it! ♥♫



  2. #22
    Anyone else having less head movement with this addon since 1.03?

    i reinstalled after the patch and still can't get my head out of the window to look down like before.

  3. #23
    http://dl.dropbox.com/u/37999001/airhead.pbo

    place it here :

    C:\Program Files (x86)\Steam\SteamApps\common\take on helicopters\AddOns

    You can edit it yourself with notepad.

  4. #24

  5. #25
    I've actually tried it both ways.

    Mod folder first, then directly in the addon folder.

    Either way it's not working for me. my head stops at the window.

    it worked great before the 1.03 patch...

  6. #26
    it seems the addon needs to be updated as BI added unit specific settings:
    https://dev-heaven.net/projects/cmb/...oMagWepVeh.cpp

  7. #27
    Yep, but this devheaven stuff is impossible to follow if you didn't already cut your teeth in arma modding. I don't even know where to start.

  8. #28
    I'm not trying to bump here but could anyone point me in the right direction to get this working again? I'm a bit lost when it scripting and I can't find which config file even defines these limitations. I had been working on a mission that required leaning out the door but I don't want to spend any more time on it if it I can't get this working with 1.04.

  9. #29
    Here is the update of the addon. It contains the tweaks added by BI in a patch.
    You may want to adjust their tweaks.

    PHP Code:
    class CfgPatches
    {
        class 
    YourTag_MoreHeadMovement
        
    {
            
    units[] = {};
            
    weapons[] = {};
            
    requiredVersion 0.1;
            
    requiredAddons[] = {"HSim_Air_H","HSim_Air_US_H_Helicopters_Medium","HSim_Air_US_H_Helicopters_Heavy"};
        };
    };
    class 
    ViewPilot;
    class 
    CfgVehicles
    {
        class 
    Helicopter;
        class 
    Helicopter_Base_HHelicopter
        
    {
            class 
    ViewPilotViewPilot
            
    {
                
    //How far can the head be moved to the sides left and right
                
    minMoveX = -0.3;//-0.1;
                
    maxMoveX 0.3;//0.1;
                //How far can the head be moved up and down
                
    minMoveY = -0.05;//-0.025;
                
    maxMoveY 0.2;//0.05;
                //How far can the head be moved forward and backward
                
    minMoveZ 0;//-0.1;
                
    maxMoveZ 0.5;//0.1;
            
    };
        };
        class 
    Heli_Heavy_Base_HHelicopter_Base_H
        
    {
            class 
    ViewPilotViewPilot
            
    {
                
    minMoveX = -0.4;
                
    maxMoveX 0.4;
                
    minMoveZ = -0.1;
                
    maxMoveZ 0.35;
            };
        };
        class 
    Heli_Light01_Base_HHelicopter_Base_H
        
    {
            class 
    ViewPilotViewPilot
            
    {
                
    minMoveX = -0.15;
                
    maxMoveX 0.15;
            };
        };
        class 
    Heli_Medium01_Base_HHelicopter_Base_H
        
    {
            class 
    ViewPilotViewPilot
            
    {
                
    minMoveX = -0.3;
                
    maxMoveX 0.3;
                
    minMoveZ = -0.1;
                
    maxMoveZ 0.175;
            };
        };
    }; 

  10. #30
    Thanks PvP, I'll be tinkering with this as soon as I can find time. The TOH community is lucky to have someone with your level of knowledge.

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