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Thread: ARMA 2: OA beta build 86194

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  1. #1

    Exclamation ARMA 2: OA beta build 86194

    Last edited by Sickboy; Nov 8 2011 at 14:53.
    A.C.E. Advanced Combat Environment

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  2. #2
    Master Sergeant SnR's Avatar
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    Salute to all involved.

  3. #3
    CWR² Chief Beta Tester OMAC's Avatar
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    This beta is a masterpiece. See my note

    http://dev-heaven.net/issues/25348#change-116336

    Great job, BIS!!!!

    Iron Front: Liberation 1944 Beta Tester
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  4. #4
    First Sergeant Buliwyf's Avatar
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    Quote Originally Posted by OMAC View Post
    This beta is a masterpiece. See my note

    http://dev-heaven.net/issues/25348#change-116336

    Great job, BIS!!!!
    Sweet fix!

  5. #5
    It has been so long that i have trouble believing this.

  6. #6
    for me my AI mates with pistols or no weapons play the binocular animation very often while they dont even have a binocular.

    havent tried the betas for a long time so i dont know scince which version this happens but it not happens with 1.59.

    edit: looks like they use their NVG as binoculars
    Last edited by PeterBitt; Nov 8 2011 at 22:24.

  7. #7
    Quote Originally Posted by NeMeSiS View Post
    It has been so long that i have trouble believing this.
    I just placed 2 enemy squads at opposite ends of the Factory in Chernarus at 114-079 in which I've spent many times getting frustrated with the wall passing at the south gate - they both went prone whenever by the hole now and didn't ghost run thru once -I'm astonished!!

    Man I didn't even think this was fixable but holy potatoes this is a great fix! Does this mean stances can be fixed for indoor as well?

    Good stuff here.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  8. #8
    On the subject of Binoculars and Laser Marker some of the odd effects seem to be reduced but it could be better.

    Shouldn't both the Binocular and Laser Marker actions be the same?

    As they are now when Binoculars are raised it prevents 3rd person view from working, not the case with Laser Marker raised.

    Also I think I mentioned it before and don't know if it's possible but once the riffle has been moved to the shoulder it should remain there until the Binoculars or Laser Marker has been removed from the units hand. It looks really silly watching the riffle jump to the front and back over and over.

    Other animations that are still wrong.

    Running animation looks like a unit has an injured leg.

    Unit going prone half way through reload animation has units head and weapon going into the ground.

    Parachute landing where the unit jumps 2meters into the air.

    Units exiting trucks from the wrong position and higher than they should do ,the only truck that looks correct seems to be the CDF open URAL.

    Also for some reason you can't put units into the rear of the US Support truck even though it has seats, not even moveincargo works.
    Last edited by F2k Sel; Nov 8 2011 at 23:46.

  9. #9
    Quote Originally Posted by F2k Sel View Post
    On the subject of Binoculars and Laser Marker some of the odd effects seem to be reduced but it could be better.

    Shouldn't both the Binocular and Laser Marker actions be the same?

    As they are now when Binoculars are raised it prevents 3rd person view from working, not the case with Laser Marker raised.

    Also I think I mentioned it before and don't know if it's possible but once the riffle has been moved to the shoulder it should remain there until the Binoculars or Laser Marker has been removed from the units hand. It looks really silly watching the riffle jump to the front and back over and over.

    Other animations that are still wrong.

    Running animation looks like a unit has an injured leg.

    Unit going prone half way through reload animation has units head and weapon going into the ground.

    Parachute landing where the unit jumps 2meters into the air.

    Units exiting trucks from the wrong position and higher than they should do ,the only truck that looks correct seems to be the CDF open URAL.

    Also for some reason you can't put units into the rear of the US Support truck even though it has seats, not even moveincargo works.
    Please report issues with details and RPT/Crash Dump files where applicable; http://dev-heaven.net/projects/cis/wiki/CIT
    BI is also looking for feedback about the various memory allocator options; http://forums.bistudio.com/showthread.php?t=126493

  10. #10
    First Lieutenant CameronMcDonald's Avatar
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    Farking a-some.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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