Poll: What Editing Feature would you like to see explained in more detail?

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Thread: Take On Sample Missions!

  1.   Click here to go to the next Developer post in this thread.   #11
    BI Developer RoyaltyinExile's Avatar
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    Our short poll asks you: "What Editing Feature would you like to see explained in more detail?"

    Things to bear in mind:
    • a future guide will try to build up from the first sample mission
    • things will still be basic, but will now assume basic knowledge
    • specific ideas are less useful then general principles/ concepts


    Thanks, and please continue leave any feedback or notes in this thread.

    Best,
    RiE
    Last edited by RoyaltyinExile; Nov 12 2011 at 15:38.
    Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide o├╣ germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  2. #12

    Question

    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    how appropriate would it be (for me) to provide a link here to the Official missions extracted with Eliteness?
    what better examples then the official missions?

    I voted Multiplayer.
    JIP is a real bitch (for me)

  3. #13
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    I voted Multiplayer.
    JIP is a real bitch (for me)
    Same here. All the MP complexities are the main thing keeping me from making missions.

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  4. #14

  5.   Click here to go to the next Developer post in this thread.   #15
    BI Developer RoyaltyinExile's Avatar
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    I knew I shouldn't have included that option

  6. #16
    I voted 'other'. I am interested in seeing how to build on the heliport to enable us to build missions that will allow users to buy/sell/maintain their helecopter collection in a mission structure as well as the campaign. Once new models start being made this could really extend the campaign theory in a variety of community made missions.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  7. #17
    Well as a complete newb I am finding anything helpful. Steep learning curve? Oh yeah, as I have never scripted before I am trying to wade through the Arma info but I feel a total numpty.

    I have replicated the tutorial and it works so thank you for a kick in the right direction.

  8.   Click here to go to the next Developer post in this thread.   #18
    BI Developer RoyaltyinExile's Avatar
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    Hello, all!

    It's the Bohemia Christmas party tonight, so we're in the mood for handing out some presents!

    We've updated the community wiki with another sample mission guide. This one builds directly on top of the original mission, adding some more advanced scripting techniques, and showing you how to make the mission feel more 'complete' with tasks and briefings.

    You can download a complete version here, and find the written step-by-step guide here.

    Have fun, and let us know here if you run into any problems!

    Best,
    RiE

  9. #19
    I for one LOVE the idea of having soft relxing music play whist im busy fuming over scripting commands in the editor!

  10. #20
    I noticed a wee problem with the first sample mission. The instructions for creating the waypoint to attach the slingload said to set the "Completion Radius" to 6. However, when I did this the load would not attach. I noticed that the associated screen shot showed the "Placement radius" set to 6 with the completion radius left at 0 (zero). When I did this the load attached and I was able to complete the mission.

    I have already updated the instructions on the wiki to match the screenshot, but thought I should mention it here in case I'm missing something else. To a complete noob it sounds like the completion radius is the field that should be changed...

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