Poll: What Editing Feature would you like to see explained in more detail?

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Thread: Take On Sample Missions!

  1.   Click here to go to the next Developer post in this thread.   #1

    Cool Take On Sample Missions!

    Hello, fellow editeers, I come bearing gifts!

    We've created a text-based, step-by-step guide to creating a simple but fun sample mission, which introduces the core concepts of mission editing.

    This guide is accompanied by a video walkthrough:



    We've also just released a blog post on the subject of the editor, where three of the team discuss the ongoing improvements and the sample mission on offer.

    If you just want to play the mission, you can download it here. Enjoy, and please post any feedback you may have in this thread.

    Once you've mastered the first guide, you can find another, more advanced version here. If you prefer, you can download the complete mission here!

    Best,
    RiE
    Last edited by RoyaltyinExile; Dec 9 2011 at 15:18.
    Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide où germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  2. #2

    Talking

    mission making !
    now I know what it's like to be God!


  3. #3
    Wow great
    thanks BIS, thats very very nice

  4. #4
    Excellent! Thanks for this. Its helped me out a bundle already! I can get on with my mission now.

  5. #5
    the sample mission does little to help with say, advanced mission editing.
    it is simply a SQM file with no other supporting elements.

    how appropriate would it be (for me) to provide a link here to the Official missions extracted with Eliteness?

    ok?
    not ok?

    I assume it is not allowed...
    Last edited by [DirTyDeeDs]-Ziggy-; Nov 8 2011 at 20:19.

  6. #6
    The official missions contain all kinds of embedded FSM code, which I don't think would be useful to anyone who couldn't de-pbo the mission themselves.

    I think it would be good if they could expand on the simple mission they have by adding an example description.ext, init.sqf and some standalone sqf scripts.

    This is good stuff though - more than we had for Arma etc already!!

    Hey, Dwarden could do it - after all he has nothing to do now the Steam foums are down ;-)
    Last edited by Jedra; Nov 8 2011 at 22:25.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  7.   Click here to go to the next Developer post in this thread.   #7
    BI Developer RoyaltyinExile's Avatar
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    May 31 2010
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    Author of the Thread
    I appreciate the feedback, but you should bear in mind this is the first resource people may come across.

    We could have gone even moaaarrr basic, with just some simple move command, etc, but, instead, we've tried to strike a compromise between actually making some proper 'gameplay' and easing in people who are completely unfamiliar with the whole shabam.


    Best,
    RiE

  8. #8
    Great initiative BIS

    [XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
    _________________________________________________
    Proud BIS fanman since 2001
    "Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

  9. #9
    Ok it is helpful and fun to mess around with. But now that we got the absolute basics out of the way, I'd really like to turn this into an actual playable mission.

    Right now, as cargo is damaged it is just disconnected and the second waypoint remains active, effectively breaking the mission. It would be more fun if you had to go back and pick it up again, so the mission would reset to the first waypoint after damaging the cargo. Or if the cargo got lost in the sea, you'd have to go back and pick up the next object or even better, have the cargo respawn at the original location and reset to the first waypoint.

  10.   Click here to go to the next Developer post in this thread.   #10
    BI Developer RoyaltyinExile's Avatar
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    May 31 2010
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    Praha, CZ
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    Author of the Thread
    I've updated the OP with a Video Guide and posted a link to a blog, where three of the team discuss the ongoing improvements in the editor.

    Best,
    RiE

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