It's probably the AI rather than vehicles, but yeah. IIRC the dedicated server only uses one core, so that's possibly a bottleneck there.
It's probably the AI rather than vehicles, but yeah. IIRC the dedicated server only uses one core, so that's possibly a bottleneck there.
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The issue is also in SP, just not to such a big extent (like 10% higher gpu usage in SP)
Low FPS and GPU usage in multiplayer? Vote it up http://dev-heaven.net/issues/26297
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Guys try getting the latest bata patch, the Changelog said "engine tweaks" and its 40 MB.
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I Tried it out and it was a signifigant Improvment! Nice Job! Question though- I was getting good solid FPS in takistan (40-60 in big missions) But Chernaus I was getting 18-20 (launched Arma2CO_beta.bat) do the tweaks affect Chernaus? and does the memory allocator help with the FPS? Great work though!
EDIT- Hmm after playing around with missions like flashpoint Chernaus, my FPS will stay at around 20, then randomly jump to 40 for a couple seconds, then back to 20.. really odd, any Idea why this is happening? using malloc-3
Last edited by Burdy; Nov 24 2011 at 05:17.
you can get the big FPS spikes on Cherno with more than 2000/2500 VD and just looking at different trees. Also you can log your CPU and GPU usage etc with Adia64 ( http://www.aida64.com/downloads ), while your using Fraps and see what is going on on the low FPS. You may have your CPU going into low power states.
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Is it still possible to play on a server using the standard version if I have the beta installed?
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