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Thread: MCC Sandbox - The Mod

  1. #341
    Private First Class ACE1434's Avatar
    Join Date
    Nov 26 2010
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    Dayton Ohio
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    39
    OA backpacks and High command fix?
    Jabril Turner

  2. #342
    Still no update to v9 on Six updater?

  3. #343
    Private First Class
    Join Date
    Feb 13 2012
    Location
    Amman, JO
    Posts
    17
    shay_gman, Thanks for this great tool and for fixing the convoy shooting problem

    I'm having a problem with the convoy reset, typically when a convoy finishes all four waypoints the lead vehicle just goes to the back of the convoy column and the convoy then pretty much is irresponsive to the reset waypoints.
    I have OA 1.6+ACE+ACEX and tested it without any other addons....

    Regards,

  4. #344
    Getting a weird issuse at the moment - any units I spawn in a zone lose all their weapons and immediately surrender. Could it be an ACE/CBA/ASR_AI related conflict?

    I recommend Six Updater

  5. #345
    I got abit of a problem where Fake IEDs doesnt explode, not by Proximity or Mission generator click.

  6. #346
    Quote Originally Posted by RamBoRaideR View Post
    I got abit of a problem where Fake IEDs doesnt explode, not by Proximity or Mission generator click.
    Same here. Fake and real ied´s won´t explode. Got the problem that i can drive over the ied and sometimes my humvee get repaired .....

  7. #347
    i dont think so, i'm using the same and it doesnt occour to me.

  8. #348
    Also, i wanted to ask if you could Restrict MCC by other methods other then name, as people get onto it real quick. (Maybe Player ID?)

  9. #349
    Hey guys , just a few bug i found:

    Hijack feature works but is strangely bugged. When i hijack a unit and go back to my player, the unit stays in the 'player' tab and i cannot hijak it again.

  10. #350
    Gunnery Sergeant shay_gman's Avatar
    Join Date
    Dec 29 2009
    Location
    Israel
    Posts
    490
    Author of the Thread
    First of all thanks for your reply, been busy lately.

    Quote Originally Posted by ACE1434 View Post
    OA backpacks and High command fix?
    Not yet.

    Quote Originally Posted by abdel View Post
    shay_gman, Thanks for this great tool and for fixing the convoy shooting problem

    I'm having a problem with the convoy reset, typically when a convoy finishes all four waypoints the lead vehicle just goes to the back of the convoy column and the convoy then pretty much is irresponsive to the reset waypoints.
    I have OA 1.6+ACE+ACEX and tested it without any other addons....

    Regards,
    Strange the convoy ordered to move in column. I'll check that.

    Quote Originally Posted by friznit2 View Post
    Getting a weird issuse at the moment - any units I spawn in a zone lose all their weapons and immediately surrender. Could it be an ACE/CBA/ASR_AI related conflict?
    Most likely ASR_AI don't know how to handle with mid mission's spawns.

    Quote Originally Posted by RamBoRaideR View Post
    I got abit of a problem where Fake IEDs doesnt explode, not by Proximity or Mission generator click.
    What do you mean by fake, fake explosion effect or the BAD IEDs?

    Quote Originally Posted by RamBoRaideR View Post
    Also, i wanted to ask if you could Restrict MCC by other methods other then name, as people get onto it real quick. (Maybe Player ID?)
    Read the manual. There are 3 ways to restrict MCC: By player name, role or admins only.

    Quote Originally Posted by Ratatomik View Post
    Hey guys , just a few bug i found:

    Hijack feature works but is strangely bugged. When i hijack a unit and go back to my player, the unit stays in the 'player' tab and i cannot hijak it again.
    Will take a look on that.

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