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Thread: MCC Sandbox - The Mod

  1. #21
    Quote Originally Posted by The Hebrew Hammer View Post
    So when I click save, do I just paste that into a mission.sqm file? Still trying to learn here, some of the interface is hard to understand.
    NO
    when you klick save you can paste it into a document (ie *.txt)
    to load it you have to copy the content of the file and press then LOAD in MCC

    when you want use it as a 3d editor (paste into a mission.sqm) you have to use the RTE addon

  2. #22
    Staff Sergeant OrdeaL's Avatar
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    Hey shay awesome work again! But just to clear something up.. The server needs the mod and the person making the mission. But does every player need the mod too? cheers
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  3. #23
    Gunnery Sergeant shay_gman's Avatar
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    Author of the Thread
    Quote Originally Posted by OrdeaL View Post
    Hey shay awesome work again! But just to clear something up.. The server needs the mod and the person making the mission. But does every player need the mod too? cheers
    Yes every client need that mod. I should PM Sickboy and ask him to add it into SU.

    Quote Originally Posted by DiscountAnubis View Post
    Hey, don't know if this is a known issue or not, but group selection for non-vanilla factions seems to be a little off. Some user-made factions' groups just don't show up in the spawn menu, even if they're present in the regular editor. It seems like this may have something to do with how groups are created in an addon's config file, but as I'm not terribly code-savvy, I can't be sure of that.
    MCC read configs if you can provide a mod that the groups appear in 2D and not in MCC I would look into the configs and see if I can improve the code for that.

    Quote Originally Posted by The Hebrew Hammer View Post
    So when I click save, do I just paste that into a mission.sqm file? Still trying to learn here, some of the interface is hard to understand.
    I strongly suggest reading the PDF tutorial there are lots of functions hidden in the 4 menus there. I'll try to support as best as I can through the forum.
    Last edited by shay_gman; Nov 9 2011 at 09:14.

  4. #24
    Great work, thumbs up!

  5. #25
    Quote Originally Posted by shay_gman View Post
    MCC read configs if you can provide a mod that the groups appear in 2D and not in MCC I would look into the configs and see if I can improve the code for that.
    Certainly; as of my most recent testing, I can verify this problem with both Vilas' Polish forces addon and his weaponholders pack. I don't think the issue is relegated to just Vilas' work, mind you, but those are the only ones I can confirm off of the top of my head. Hope it helps.

  6. #26
    Quote Originally Posted by shay_gman View Post
    I should PM Sickboy and ask him to add it into SU.
    Nah you shouldn't. Sickboy doesn't accept PM's so you're hitting a wall there

    Instead you can find the designated contact details for each of my projects / services, in their respective websites/documentation

    ---------- Post added at 16:31 ---------- Previous post was at 16:29 ----------

    Congrats about the release btw!
    Missions as Addons is the way to go IMO, nice you joined the party
    (oh but you didn't include any missions inside addons, just the framework / etc)



    ---------- Post added at 17:05 ---------- Previous post was at 16:31 ----------

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  7. #27
    I shall not insult moderators
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    Fantastic addon - probably one of the best yet because it combines so many of the other great addons! Already had hours of fun setting up ambushes and other trouble for myself. Great work and hope addons makers continue to collaborate to make great things such as this!

    1 question - when you spawn groups and units is there a way to set waypoints for them?
    edit: NVM I read the manual - you can't unless in high command mode for the side - or, the way to get some movement is to enlarge the zones and use the settings (UPSMON) defensive/offensive for spawning.
    Last edited by PELHAM; Nov 10 2011 at 00:12.

  8. #28

    Problem with ACE-specific uses

    Great mod! However I can't get any of the ACE functionality to work (ACE bomb/gun runs, etc.) Do I need to do something in the setup or editor to enable these? I have CBA and ACE loaded first.

    Biggie
    Last edited by Biggie898; Nov 10 2011 at 20:53.

  9. #29
    Quote Originally Posted by PELHAM View Post
    1 question - when you spawn groups and units is there a way to set waypoints for them?
    edit: NVM I read the manual - you can't unless in high command mode for the side - or, the way to get some movement is to enlarge the zones and use the settings (UPSMON) defensive/offensive for spawning.
    It may just be a placebo effect on my part, but I'm fairly certain that you can also get spawned groups to move by changing the position of their zone. I just recently did so with a group of Marines, spawned them on one side of Chernagorsk then changed their zone to be on the other side of the city. I swore I head the squad leader issuing move orders, but... well, then I accidentally killed myself with a flying truck.

    Test it out for yourself; I think they mention that in one of the tutorials.

  10. #30
    I shall not insult moderators
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    Quote Originally Posted by DiscountAnubis View Post
    It may just be a placebo effect on my part, but I'm fairly certain that you can also get spawned groups to move by changing the position of their zone. I just recently did so with a group of Marines, spawned them on one side of Chernagorsk then changed their zone to be on the other side of the city. I swore I head the squad leader issuing move orders, but... well, then I accidentally killed myself with a flying truck.

    Test it out for yourself; I think they mention that in one of the tutorials.
    Aha! That might explain the mysterious mass attack that wiped me out when I moved a zone to my location lol. This addon is so cool - I was stuck on the roof of the Villa in Zargabad with Militia swarming around us like Zulus. Spawned an Apache to rescue us lol.

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