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Thread: MCC Sandbox - The Mod

  1. #11
    This looks like a really nice sandbox tool just my thing. Will try this out definitely tonight.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  2. #12
    Quote Originally Posted by shay_gman View Post
    I myself had some serious thought about it. I decided to convert it into an addon because:
    1. The procedure to add addons and keep them up to date is simplified (thanks BIS and Sickboy) you can now use addon and keep them up to date more easily.
    2. Some players and especially communities like to make their own unit structures and gear layout MCC as a mission forced them to use my unit structure and gear layouts. So now they can make their own tamplate (F2 or not) and still have MCC in it.
    3. Those that use MCC as a framework for 2D editor missions. Will have much easier life now, they won't need to merge files anymore as MCC will work for them in any mission.
    4. This will also save time for those who use MCC as a strain test tool.

    The mission version will still be supported but the addon is one step forward.
    Thanks for the clarification.

    I wish you good luck in your new endeavor.

    Is the addon required both client side and server side?

  3. #13
    Gunnery Sergeant shay_gman's Avatar
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    Quote Originally Posted by Lonestar View Post
    Thanks for the clarification.

    I wish you good luck in your new endeavor.

    Is the addon required both client side and server side?
    Yes this addon required server side.

  4. #14
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    MCC Has some respawn functions and what not, if I remember it correctly.

    Will this interfere with whatever settings the mission allready is using? (MSO, ACE revives etc)

  5. #15
    Gunnery Sergeant shay_gman's Avatar
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    Quote Originally Posted by MugAben View Post
    MCC Has some respawn functions and what not, if I remember it correctly.

    Will this interfere with whatever settings the mission allready is using? (MSO, ACE revives etc)
    Well in the mission's setting inside MCC you can define the paramters for respawn on/off or ACE revive if ACE is enabled but it required the respwan will be on (in description.ext).

    Anyway, if you won't mess with it during the game it won't overide the mission 2d respawn.

  6. #16
    Go get them Shay and dont be modest. I am already long forgotten history. Its you who made possible diamant shine so you take that credits.

    Go for it Shay!

  7. #17
    This sounds like a fantastic addon. Wish I had tried the mission version now!

    Just to make sure that I am reading this right. I can have this tool running when I am making a mission with the editor and use the 3D mode to place objects? That I can also change MP missions I play with friends on the fly?

    If so, absolutely fantastic work sir!
    Quote Originally Posted by RobertJ View Post
    ARMA 3 Community is dominate!

  8. #18
    Gunnery Sergeant shay_gman's Avatar
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    Quote Originally Posted by Snafu View Post
    This sounds like a fantastic addon. Wish I had tried the mission version now!

    Just to make sure that I am reading this right. I can have this tool running when I am making a mission with the editor and use the 3D mode to place objects? That I can also change MP missions I play with friends on the fly?

    If so, absolutely fantastic work sir!
    Yup you are reading just fine mate.

  9. #19
    So when I click save, do I just paste that into a mission.sqm file? Still trying to learn here, some of the interface is hard to understand.

  10. #20
    Hey, don't know if this is a known issue or not, but group selection for non-vanilla factions seems to be a little off. Some user-made factions' groups just don't show up in the spawn menu, even if they're present in the regular editor. It seems like this may have something to do with how groups are created in an addon's config file, but as I'm not terribly code-savvy, I can't be sure of that.

    Beyond that, though, I'm having a BLAST with this mod. Just spent enough time NOT killing people with flying trucks in the 3D editor to learn how to add units to my squad, so my possibilities have seriously opened up. Hellooooo massive joint-ops missions!

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