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Thread: MCC Sandbox - The Mod

  1. #361
    hello Shay

    I 've got a problem with your great MCC SANDBOX mod, especially with the hostage fonction: can't "fix" the hostage in the map ; MCC say "hostage inbound" but there is no hostage on the map idem when I use the 3d editor press space bar do nothing the hostage disappear. doing a suicidal bomber doesn't work all is ok but I can't create the man ( IED works perfectly)

    thank for help. i can't solve the problem

  2. #362

    Question

    EDIT: Problem Fixed.

    This may sound horridly asinine but, for some reason after doing a wipe of my hard rive and attempting to re install this add on, I can't seem to get it to work. No matter what I've tried. I've tried it manually and with six updater yet neither option works. If anyone could offer so helpful insight it would be greatly appreciated. Even a video tutorial would suffice. Though I find it worth nothing that the first time I installed it, I did so manually and it worked fine. Not sure what I keep messing up.
    Last edited by Daoud; Jul 14 2012 at 07:14.

  3. #363
    Hi Shay
    our clan would like to use the MCC tool. We tested it for serval times with ACE Mods and ACRE. Can you explain why the players get for every repawn an aditional ACRE radio. When a player had 10 respawns he got 10 ACRE Radios in his inventory. Do you have some tips for the mission maker? Or is it a MCC bug?
    cu
    Mondreiter

  4. #364
    Hi Shay;

    Are you going to update the script version? Sorry if I missed it somewhere in the 35+ pages but my unit uses the script version as we've done some 'script' mix and matching to allow us to do things like GPS show up for drivers of APC's (we don't use 3rd person so our drivers couldn't see the GPS map, now they can) and other tweaks - and when we tried the mod version we had major issues because we had conflicts with our description and init files. Any chance we'll see the old script version again?

    Thanks

  5. #365
    The creation of zones seems to be broken after the recent patch

    nvm seems to have fixed itself
    Last edited by Fragmagnet; Jul 26 2012 at 03:01.

  6. #366
    Is it possible to take the text file that is created by the editor and use it in a actual mission. As in, can I compile the script into the map so people that dont have the mod can play it with or without me? If so that would be awesome!

  7. #367
    Big THX

    This is best addon for those like me ho like to spend most time in editor. It needs some polishing but all in all it works fine.
    I think i have find a bug. I am using last mod v9 version with this addons:

    @CBA -@CBA_A2 -@CBA_OA -@ACE -@ACEX -@ACEX_RU -@ACEX_SM -@ACEX_USNavy -@BWMod -@bw_compilation -@mcc_sandbox -@mobile_proving_ground

    When ever i get in group creator (don't quote me) make a group, exit and after wont to bring console again it opens group creator and i cant get the console
    appear again no mater what it just opens group creator again and again. Mine guess is it is conflict with BWMods coz i have use it on just ace with no problems.

    ---------- Post added at 05:11 ---------- Previous post was at 05:04 ----------

    Quote Originally Posted by silentwisher View Post
    Is it possible to take the text file that is created by the editor and use it in a actual mission. As in, can I compile the script into the map so people that don't have the mod can play it with or without me? If so that would be awesome!
    I think you are asking is it possible to save created mission in mission.sqf file and not use sandbox save and load. I would like to know same thing.
    so we come to this, THE BATTLE ...

  8. #368
    Not possible. The MCC output is nothing like sqf. MCC does have an interface to Real Time Editor, which is the closest thing to a live 3D editor that can be saved as sqf.

    I recommend Six Updater

  9. #369
    Gunnery Sergeant shay_gman's Avatar
    Join Date
    Dec 29 2009
    Location
    Israel
    Posts
    491
    Author of the Thread
    Hello guys sorry for the long absent i'll be getting back to work on MCC, thanks for your support.

  10. #370
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,977
    Good to see you back shay.

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