Hi shay_gman,
long time no see... Hope you are all good at MARSOC...
As I see this Mod based MCC must be the major surprise change you have been talking about last time... Good work, keep it up!
This leads me to a number of questions I have regarding the new design of MCC... I am still caught in the mission based thinking and try to use it as a mod now.
I only found the description.ext based restrictions to use the MCC mod in a mission. What about other modules like Function Manager, do I need it in a mission?
Had strange behaviours using some ACE modules like respawn with same gear for example.
To keep it short and simple: What modules do you use in the missions to have it working like the mission based MCC? Could you provide one of the units-only maps you are using now, like in the good old times?
Do you have any kind of example template for a dynamic map to make use of all the features provided by MCC?
I tried to read over this thread to find some information but I must say it is quite big and did not help me, actually.
Thanks in advance and best regards,
Iron Eddie
PS: There seems to be an issue with JIP players... Some did not get the Spectator running after getting fragged, just Seagulled. I guess it is related to my unknowings described above.
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