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Thread: MCC Sandbox - The Mod

  1. #151
    That must be the latest version of UPSMON disabling ACE wounds for AI by default to avoid some problems it causes (you might find more details in the UPSMON thread). The only real solution is to edit the USPMON script inside the MCC addon to not disable ACE wounds for AI (only really needs to be changed on the host/server). Of course you'll have to depbo and find the correct script and then re-pbo it, and obviously deal with the problems the disabling of ACE wounds for AI was supposed to prevent.

  2. #152
    Gunnery Sergeant shay_gman's Avatar
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    Hello,

    MCC will stay normally open - sorry for those of you that don't like it, I can't make everyone happy.

    About the HALO, if you named the units sf1-sf12 use the HALO jump button from menu 1.
    I'll fix the black screen for all in next release.

    About the C-130 spinning in the air and crash. I can't reproduce it, it is working good for me on SP, MP Host or MP Dedicated. I'll need more info on the problame.

    ACE revive, never thought people care about AI revive. I'll look into it.

    About the A-10 gun run, for some reason it stopped working, I guess something changed on BIS side or ACE. When I'll have the time I'll look into it.

    Best regards,
    Shay

  3. #153
    galzohar: Thx, i will look at the UPSMON thread.

    shay_gman: The problem is not about reviving AI but it's we can kill AI in only 2 shoots in the leg, the AI don't heal each other and we can't use ACE revive on human. I only used this exemple because i thought it was representative of the problem. Like galzohar said, something disable ACE wounds for AI and ACE revive for human and if you have a solution, i will really appreciate it

    (sorry for my bad english)

  4. #154
    Are there any sandbox mission included in the MOD?
    I would like to use the mcc sandbox system to create my mission from the scratch.

  5. #155
    Quote Originally Posted by shay_gman View Post
    Hello,

    MCC will stay normally open - sorry for those of you that don't like it, I can't make everyone happy.

    About the HALO, if you named the units sf1-sf12 use the HALO jump button from menu 1.
    I'll fix the black screen for all in next release.

    About the C-130 spinning in the air and crash. I can't reproduce it, it is working good for me on SP, MP Host or MP Dedicated. I'll need more info on the problame.

    ACE revive, never thought people care about AI revive. I'll look into it.

    About the A-10 gun run, for some reason it stopped working, I guess something changed on BIS side or ACE. When I'll have the time I'll look into it.

    Best regards,
    Shay
    Thanks Shay for your answer and good luck

  6. #156
    Gunnery Sergeant shay_gman's Avatar
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    Dec 29 2009
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    Quote Originally Posted by slayertom View Post
    galzohar: Thx, i will look at the UPSMON thread.

    shay_gman: The problem is not about reviving AI but it's we can kill AI in only 2 shoots in the leg, the AI don't heal each other and we can't use ACE revive on human. I only used this exemple because i thought it was representative of the problem. Like galzohar said, something disable ACE wounds for AI and ACE revive for human and if you have a solution, i will really appreciate it

    (sorry for my bad english)
    Did you place the ACE wounds modules in your mission?

    Quote Originally Posted by TOTAL22 View Post
    Are there any sandbox mission included in the MOD?
    I would like to use the mcc sandbox system to create my mission from the scratch.
    There are no missions in the sandbox it's a tool that give you the power to control and change the mission as you go. But you can build a stand alone missions build on it using the built in Load function.

  7. #157
    Can you check and see if the targets (ivans, close quarters, etc etc) can be added into mcc. Either I cant find them or they arent showing up.

    Lovin this tool still. It's pretty much all we use.

  8. #158
    Quote Originally Posted by shay_gman View Post
    Did you place the ACE wounds modules in your mission?
    Yes, like i said when i play differents missions with ace wound and ace revive, it s work fine and when i activate the mcc and try the same missions, the ace revive is off and the ace wound is limited (doesn't work with AI).

    I tried to find if the probleme is from UPSMON, but i didn't find a solution.

  9. #159
    You simply have to edit the UPSMON script. It's in the init_upsmon.sqf. Keep in mind, though, ACE wounds is disabled for AI because it caused problems, so reactivate it at your own risk...

  10. #160
    Please, addd more evac helicopters.
    And lots of string lost in stringtable.csv, such as :
    Spoiler:
    Last edited by Lao Fei Mao; Feb 2 2012 at 06:12.

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