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Thread: TOH crashes after a while

  1. #1
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    TOH crashes after a while

    Hi all,

    When i start TOH playing career or in the challenge mode, after a while the game crashes and the pc hangs totally up (I have to reset). No one other game shows this issue (BF3, Rage, Dead Islands etc etc.). I got already the 1.02 update.

    W7 64, GTX295 285.62, 6GB RAM, Intel i7 960.

    If you need any more informations...

    Obviously I am the only one...?

    Greetz
    Peat

  2. #2

  3. #3
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    and here it is:



    Uploaded with ImageShack.us
    Last edited by Peat; Nov 7 2011 at 16:37.

  4. #4
    Have you tried using another setting than Default for Video Memory?

  5. #5
    Quote Originally Posted by Peat View Post
    Hi all,

    When i start TOH playing career or in the challenge mode, after a while the game crashes and the pc hangs totally up (I have to reset).
    Same here, same problem.
    Its every time I play TOH, after some time pc freezes.

    I have a GT8800, WIN7, 8 Gb Duocore 2,4 GHz
    Tried default settings, lowering resolution, unplugged all controllers, but it doesn't help.

    no fun this way.

  6. #6
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    Quote Originally Posted by Derbysieger View Post
    Have you tried using another setting than Default for Video Memory?
    Yes, higher than default - same issue.

  7. #7
    My game crashes when using default vid memory setting, gtx 460 1go , I use high, without any problems.

    Another thing to look out for is if you had the pre-order beta, it maybe useful to create a new profile, this also gave me crashes.

    Thanks.

  8. #8
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    News from here! No issues for the moment with these settings:


  9. #9

  10. #10
    CWR² Chief Beta Tester OMAC's Avatar
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    Other than soft, flushable CTDs, mostly when AToC is set to 7, I get no crashes on a GTX295 using vid settings in signature.

    I filed a ticket for CTDs in the beta, but I also get CTDs in 1.02.

    http://dev-heaven.net/issues/25288

    TakeOnH.cfg:

    language="English";
    adapter=-1;
    3D_Performance=100000;
    Resolution_Bpp=32;
    Resolution_W=1920;
    Resolution_H=1200;
    refresh=60;
    winX=16;
    winY=32;
    winW=800;
    winH=600;
    winDefW=800;
    winDefH=600;
    Render_W=1920;
    Render_H=1200;
    FSAA=1;
    postFX=2;
    GPU_MaxFramesAhead=1000;
    GPU_DetectedFramesAhead=3;
    HDRPrecision=8;
    lastDeviceId="";
    localVRAM=915800064;
    nonlocalVRAM=2147483647;
    vsync=1;
    AToC=0;
    SWLayersCount=64;
    PiPEnabled=1;
    AmbientTraffic=1;
    Windowed=0;
    Last edited by OMAC; Nov 11 2011 at 06:59.

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