So we (8 ppl) finally had a chance to give the mission a shot the other night. Had a great time and are looking forward to play it again - I am sure we only saw the tip of the iceberg yet.
Two things that were a little confusing, though:
- We played three missions, and neither was challenging. In the first mission we encountered two infantry squads, a UAZ and a BMP. The BMP was the most dangerous unit we encountered, but wasn't really a threat to us. In the second mission, which was located somewhere at the other end of the map, we encountered only 2 infantry squads in total. So it took us about 40 minutes to regroup and move to the new location where our two snipers could easily take out all the resistance to succeed in the task.
- What, however, was really challenging, was the air patrols. Two to three Su-25 were circling around the map, gave our transport pilot a hell of a day. Their AA missiles are so damn overpowered, the pilot actually never brought his aircraft back to base, was always shot down. So maybe here it would be better to decrease the number enemy aircrafts, change the aircraft type or remove their AA arms. Or rename the parameter from "Air patrols" to "Make your pilot's day a nightmare".
In the third mission we had to gather intel about a weapons cache that was located somewhere in Takistan. So some packed their helicopters to reckon the area for enemies, while others organized an ATV race around the home base - nice job with the base, btw. So much love for the detail, very impressive. And I won the race!!!
The enemy spotted in certain villages were no threat at all, but their corpses disappeared before we were able to search them for information. So we could hardly succeed in this mission.
All in all very nice job, and thanks for all the credits you gave me, though I don't really see why I deserve them after all
The rest probably is just fine tuning, take your time and test, test, test. This mission definitely will become a standard for our spontaneous friday ArmA sessions.
Thanks a lot.
hf.
Spoiler:
Thank you for the feedback Bon_InF.
Credit must go where its due. I learnt the basis of my knowledge of SQF programming from you and TFOR is a great mission. Patrol Ops would never have existed without your examples and coding style.
The specifics on the feedback help greatly with tailoring the missions and ambience to better suit the community and i'm glad you and others so far are enjoying it.
I am including a new feature to question civilians for intel on any mission in the next release to involve more interaction with the environment.
Cheers and keep the feedback coming,
Guys, what were your server fps during tryouts?
I've tried a mission with only one player joined, but my server fps were about minimal barrier of 15-18.
Rechecked with other usual missions (incl. TFOR) - and server has shown usual performance within 30-40 fps.
Tried to disable ambient civilians for 'Patrol Ops' - but server fps has gone up just a little, hitting 20fps.
--
Mission's content & capabilities sounds great from the description, btw![]()
can't take another radio, because there's only one in the box (acre param disabled).
- sometimes we need to restart the mission, because we don't get a task.
- ACE WOUNDS isn't working (no option to examine/heal others).
1nsider, we have also low fps on our server (about 9-12).
I think the AI recruiting TENT on Chenarus is broken.
If AI spawns inside they can't seem to get out.
If they venture inside after spawning they can't get out.
I'm enjoying the mission anyway with the few that make it.
Thanks again for your contribution to the community
ps:
Just a thought:
Can the recruiting script you use be attached to an object other than the Tent?
/W
15th MEU (SOC) Realism Unit
15th MEU (SOC) Realism Unit's Youtube Channel!
On the battlefield of 64 squares it is only the lowly Pawn that has the Potential to be as Mighty as the Queen.
Playing the one on Takistan and liking it a lot! Good work. Keep it up.
I'm trying to switch a few things so I could make a version for my unit. I looked for the guide on devheaven but could not find it.
Hey 1nsider, Alot of the ambient stuff might be a bit taxing on the server. Try switching off civs and insurgents to improve fps. I will look at tweaking the code to reduce the load on the server and consolidate some of the processes.
Hey Noricum, make sure if you use ACRE, turn on the ACRE radios in params. I'll make an addition in the next release or 2 to auto detect acre and add the radios in the box automatically.
For the tasks, which mission type did you select? I'll look into ACE wounds. It should declare the parameter if it is set it as "ON" in the mission params.
Hey, yeah that barracks has been a headache. The code to spawn the units can be attached to any object. I'll find a different object to spawn them from at the same location.
Hey Blackfox. Glad you like it mate, the documentation will be available once i'm comfortable all current features and missions are reasonably stable. At the moment alot of tweaking and changes are happening based on the feedback from the community.
Once stable, i'm happy for people to modify and port Patrol to different maps and mods.
Last edited by roy86; Nov 6 2011 at 21:02. Reason: spelling
Hi
Could you please test you're missions on a dedicated server and take a look at the RPT file afterwards?
Some of these missions stops my A2CO server, but can't seems to find the answer to exactly whats killing my server.
We run a lot of addons and maybe it's something wrong with one of them.
Hey nobrainer, all tasks in patrol have been tested, many times, on ocb dedicated servers with no crashes.
Tested in vanilla and with mods: Full ACE Package, ASR_AI, AAW, ACRE
Double check you haven't corrupted the pbo file when loading it on your server, check lastest patches are applied and try with no addons.
If you are running Ace and someone tries to connect without it, this can crash the server as we have found out a few times.
If its a mod causing it, let me know and I'll find a work around in the code.
Last edited by roy86; Nov 7 2011 at 19:01. Reason: Spelling