
Originally Posted by
stk2008
Does this support persistent dedi servers to?
Yep, Class restrictions for weapons is alway on. Not every soldier is a sniper 
Persistent Dedicated Mode will work fine. Most missions are not limited by time. Only 2 are. A task will usually keep running until it is completed by human players. Recommend running a large mission count if you want to do this.

Originally Posted by
stk2008
Means snipers will only see sniper rifles in the crate
means heavy gunners will only see heavy machine guns etc I assume?.
Spot On
also AT will see heavier AT weapons such as MAAWs,SMAW and JAVs.
The config files in "config_units.sqf" specify the class type for each unit_type.
Code:
Class_ID is used to restrict player gear and hostile unit spawn types:
aa = Anti Air
at = Anti Tank
cr = Crewman
mg = Machine Gunner / Automatic Rifleman
na = Default such as Medic or other
pi = Pilot
sn = Sniper
so = Soldier //Gives access to "Soldier" weapons (better than "na")
tl = leader
e.g.
["BIS_US","so","US_Soldier_GL_EP1"],
["BIS_US","mg","US_Soldier_MG_EP1"],
["BIS_US","at","US_Soldier_AT_EP1"],
["BIS_US","sn","US_Soldier_Marksman_EP1"]
I've catered for every BIS unit in A2, OA, BAF and PMC with more "expansion packs" on the way to add in the configs for mods posted earlier.
---------- Post added at 22:17 ---------- Previous post was at 22:04 ----------

Originally Posted by
dondaddah
Reporting back to say, THANKS!
for including ALL the fixes i had ask for,
and some!
I appreciate you.
ps:
i still had the ammo box problem so
i ended up placing my own ammo boxes,
and changing the units from FR to regular
Woodland Marines, but what does this mean:
Thanx again for your work!
Appreciate the feedback. Glad your liking it and any feedback is taken seriously to improve this mission.
I'm looking at revising the ammobox system. ATM the box and ammo are local to the clients completely. I'm looking at a better way of handling the boxes.