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Thread: Patrol Operations 2

  1. #41
    Quote Originally Posted by vengeance1 View Post
    Nice Job Roy86, this is a great mission, looking forward to editing for I44.
    Thanks!
    Cheers Vengeance, Glad your having fun with it.

    I'm setting up downloadable content packs, which are like "patches" for mission makers that includes all the nessessary configs for the following content mods:
    • I44
    • Hexagon / Operation FrenchPoint
    • BRDM-2 by hcpookie
    • PRACS
    • Unsung
    • AAW
    • Duala
    • Lingor
    • R3F Weapons

    This should help modders/mission makers to add their own vehicles into their version of patrol ops.

    Also Documentation on how to modify/port Patrol Ops will be released bit by bit in the coming days. Recommend keep an eye on the Wiki as i will be updating the pages bit by bit.
    Patrol Ops WIKI

    If there are any requests for additional mods other than the above list, just PM me with the needed object class names and i will try to add configs to the next content pack.
    Last edited by roy86; Nov 23 2011 at 06:38. Reason: spelling

  2. #42
    Great, got the Wiki in my favorites and will keep up on it. For now I am busy laying out the base with i44 but looking forward to the patch.

    Thanks for all your hard work nicely put together!

  3. #43
    Wow I will try this tonight thanks.

    Thanks for making it ACE2 compatible to

  4. #44
    Just a quick Q.

    I am running ACE2 and all so the latest BETA.

    When I go to ammo crate I dont see that many weapons at all.
    I cant see any sniper rifles I have ranking off so I should not have to rank up before I get them weapons available.

    Thanks

    NM
    its restricted by class which makes sense.

    Thanks

    EDIT

    Does this support persistent dedi servers to?
    Last edited by stk2008; Nov 24 2011 at 11:30.

  5. #45
    Reporting back to say, THANKS!
    for including ALL the fixes i had ask for,
    and some!

    I appreciate you.

    ps:
    i still had the ammo box problem so
    i ended up placing my own ammo boxes,
    and changing the units from FR to regular
    Woodland Marines, but what does this mean:
    ... its restricted by class which makes sense.
    Thanx again for your work!
    15th MEU (SOC) Realism Unit
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  6. #46
    Means snipers will only see sniper rifles in the crate
    means heavy gunners will only see heavy machine guns etc I assume?.

  7. #47
    Quote Originally Posted by stk2008 View Post
    Means snipers will only see sniper rifles in the crate
    means heavy gunners will only see heavy machine guns etc I assume?.
    OIC

    Thanx!

  8. #48
    Quote Originally Posted by stk2008 View Post
    Does this support persistent dedi servers to?
    Yep, Class restrictions for weapons is alway on. Not every soldier is a sniper

    Persistent Dedicated Mode will work fine. Most missions are not limited by time. Only 2 are. A task will usually keep running until it is completed by human players. Recommend running a large mission count if you want to do this.

    Quote Originally Posted by stk2008 View Post
    Means snipers will only see sniper rifles in the crate
    means heavy gunners will only see heavy machine guns etc I assume?.
    Spot On also AT will see heavier AT weapons such as MAAWs,SMAW and JAVs.
    The config files in "config_units.sqf" specify the class type for each unit_type.
    Code:
     Class_ID is used to restrict player gear and hostile unit spawn types:
    	aa = Anti Air
    	at = Anti Tank
    	cr = Crewman
    	mg = Machine Gunner / Automatic Rifleman
    	na = Default such as Medic or other
    	pi = Pilot
    	sn = Sniper
    	so = Soldier //Gives access to "Soldier" weapons (better than "na")
    	tl = leader
    
    e.g.
    	["BIS_US","so","US_Soldier_GL_EP1"],
    	["BIS_US","mg","US_Soldier_MG_EP1"],
    	["BIS_US","at","US_Soldier_AT_EP1"],
    	["BIS_US","sn","US_Soldier_Marksman_EP1"]
    I've catered for every BIS unit in A2, OA, BAF and PMC with more "expansion packs" on the way to add in the configs for mods posted earlier.

    ---------- Post added at 22:17 ---------- Previous post was at 22:04 ----------

    Quote Originally Posted by dondaddah View Post
    Reporting back to say, THANKS!
    for including ALL the fixes i had ask for,
    and some!

    I appreciate you.

    ps:
    i still had the ammo box problem so
    i ended up placing my own ammo boxes,
    and changing the units from FR to regular
    Woodland Marines, but what does this mean:


    Thanx again for your work!
    Appreciate the feedback. Glad your liking it and any feedback is taken seriously to improve this mission.

    I'm looking at revising the ammobox system. ATM the box and ammo are local to the clients completely. I'm looking at a better way of handling the boxes.
    Last edited by roy86; Nov 24 2011 at 21:13.

  9. #49
    Nice.

    Thanks for replying I hope to get a few of me mates together and give this a proper work out soon

  10. #50
    Quote Originally Posted by roy86 View Post
    Cheers Vengeance, Glad your having fun with it.

    I'm setting up downloadable content packs, which are like "patches" for mission makers that includes all the nessessary configs for the following content mods:
    • I44
    • Hexagon / Operation FrenchPoint
    • BRDM-2 by hcpookie
    • PRACS
    • Unsung
    • AAW
    • Duala
    • Lingor
    • R3F Weapons

    This should help modders/mission makers to add their own vehicles into their version of patrol ops.

    Also Documentation on how to modify/port Patrol Ops will be released bit by bit in the coming days. Recommend keep an eye on the Wiki as i will be updating the pages bit by bit.
    Patrol Ops WIKI

    If there are any requests for additional mods other than the above list, just PM me with the needed object class names and i will try to add configs to the next content pack.
    Very cool indeed! I was actually looking into how modulize it as well. So, I will look at the addon pack and go from there. I am very interested if I can modulize the mission tasks as well.

    Thanks again for a great way to do all aspects as scripts as it cuts down the amount of mods.

    Cheers,

    MSGTGunner

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