Inspired by Takistan Force, Patrol Ops is a 32 Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.
Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.
To play Patrol Ops all you need is: ARMA 2 Vanilla Combined Operations
The same mission pbo also supports ACE and ACRE and will adapt the gameplay and equipment to match the servers settings.
Also there is an A2Only version for ArmA 2 Free Servers.
Player Class types denote access to specific gear and vehicles to strengthen the realism.
A focus on co-operative team based gameplay is the principle of Patrol Ops
On behalf of the Online Combat Battalion Australia, we hope you enjoy this mission style and please visit us at http://www.ocb.net.au
- Auto Detect ACE to add ACE weapons to weapons box
- Auto Detect ACRE to add radios to weapons box
- Mission adjustable Start Time
- Cursor Target Nametags
- Depolyable Mobile HQ
- Player Battlespace hud
- Player Team Hud
- Players can respawn at Base on Death
- Players can respawn at Deployed MHQ on Death
- Players can move to Deployed MHQ on JIP
- Players can field repair vehicles
- Players keep gear after respawn
- Players get notified of a new task
- 3rd person is restricted for players not in a vehicle
- OA backpacks
- Loadable Ammoboxes
- Ace weapon boxes
- Helicopters can perform Airdrops
- Rank System
- Working as a team gets you points
- Class based gear restriction
- ACE wounds can be turned on/off
- Alternate Wounding System to ACE
- First Aid for all players
- Ability to apply First Aid to Self between certain thresholds
- Ambient IEDs
- AI recruitment
- Intro/Outro sequence
- Liftchoppers can lift vehicles
- Demolition targets by C4 only
- Vehicles can be repaired and rearmed
- Added extra Logistics for Static Weapons, Defences and ammoboxes
- Added ability to question civillians for intel on current mission
Server Startup Options Spoiler:
- Mission: Operation Time
- Mission: Number of Operations
- Player: Limitation of Class
- Player: Injury Tolerance
- Player: Use ACE Wounds
- Player: Restrict 3rd Person
- Player: Rank System
- Gear: Restrict by Rank
- MISSION: Enemy Difficulty
- MISSION: Enable Player Airdrop Ability
- MISSION: Enable Lift Chopper
- MISSION: Enable Recruitable AI
- Ambient: Roadside IED Potential
- Ambient: Civilians
Special Thanks:
- BIS for Arma Series
- BON_Inf for alot of Code, Support and Inspiration from Taksitan Force
- XENO for Code and Inspiration from Domination 2
- Kochleffel for Vehicle And Squad Team Hud
- Code34 for Advanced Hint System and adaption of Vehicle/squad Hud
- [OCB]Kev for his knowledge and code examples
- Shuko for Task System and Position
- R3F for Respawn GUI and Logistics Code
- Ei8ght and Mike-USA for Sampled Base Layouts
- ArmA 2 Community for support and solutions
Note to mission makers:
Patrol Ops is designed to be as easy as possible to modify and port to different maps and mods.
I'll be posting up instructions and all our variants of Patrol Ops in the Dev-Heaven Project Space
Last edited by roy86; Nov 24 2011 at 23:49.
Reason: updated version
As some parts of WIT (war in takistan) were used and refactored, i appreciated that you ask me before publish the mission, if you can use the code (like other developpers did) or at least mention it into your credits.
I apologise code34. I have used your advanced hint code and parts of your adaption of kochleffels team hud in the original version of patrol ops which was private use and written a long time ago. I had forgot about its usage in the sequel. i have complete respect for the ArmA community and all the support and assistance it has for mission makers. I'll update all credits to include your name as a reference.
Your more than welcome to mate. This mission was made with the help of the community so it belongs to the community.
I tried to right it as functions so others could adapt it in their missions. I'm writing some notes for developers on all the files to explain their usage and how to modify. I hope to have these done soon.
Quick question as I play on LAN with one other player. How can I recruit AI in the game, is there a building or menu? Also by turning off the class/rank system does that mean I can recruit from the start?
Thanks, mission looks great. Sink some hours into this w/e!
Quick question as I play on LAN with one other player. How can I recruit AI in the game, is there a building or menu? Also by turning off the class/rank system does that mean I can recruit from the start?
There is a barracks at base that has the option to recruit units to your squad. It is marked on the map as a black rectangle with an "X" through it.
This is BONs recruit units code he shared with the community. Squad limits are set at 10 (players + AI). I plan to make this limit a variable at a later date.
Last edited by roy86; Nov 3 2011 at 20:52.
Reason: limit add