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Thread: Patrol Operations 2

  1. #1

    Patrol Operations 2



    Hi Everyone,

    Inspired by Takistan Force, Patrol Ops is a 32 Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.

    Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.

    To play Patrol Ops all you need is: ARMA 2 Vanilla Combined Operations
    The same mission pbo also supports ACE and ACRE and will adapt the gameplay and equipment to match the servers settings.
    Also there is an A2Only version for ArmA 2 Free Servers.

    Player Class types denote access to specific gear and vehicles to strengthen the realism.
    A focus on co-operative team based gameplay is the principle of Patrol Ops

    On behalf of the Online Combat Battalion Australia, we hope you enjoy this mission style and please visit us at http://www.ocb.net.au

    Patrol Ops Project files:DEV-Heaven Files
    Armaholic mirror:Patrol Operations 2
    OCB Forum:OCB Patrol Ops

    Features are outlined below:
    Mission Types
    Spoiler:

    Mission Features
    Spoiler:

    Server Startup Options
    Spoiler:

    Special Thanks:
    - BIS for Arma Series
    - BON_Inf for alot of Code, Support and Inspiration from Taksitan Force
    - XENO for Code and Inspiration from Domination 2
    - Kochleffel for Vehicle And Squad Team Hud
    - Code34 for Advanced Hint System and adaption of Vehicle/squad Hud
    - [OCB]Kev for his knowledge and code examples
    - Shuko for Task System and Position
    - R3F for Respawn GUI and Logistics Code
    - Ei8ght and Mike-USA for Sampled Base Layouts
    - ArmA 2 Community for support and solutions

    Note to mission makers:
    Patrol Ops is designed to be as easy as possible to modify and port to different maps and mods.
    I'll be posting up instructions and all our variants of Patrol Ops in the Dev-Heaven Project Space
    Last edited by roy86; Nov 24 2011 at 23:49. Reason: updated version

  2. #2
    WOW this sounds great can't wait to load it up!

    Thanks

    Edit: I see you have I44 in the config area, can it be converted or is that future?
    Last edited by vengeance1; Nov 3 2011 at 00:00.

  3. #3
    Quote Originally Posted by vengeance1 View Post
    I see you have I44 in the config area, can it be converted or is that future?
    thats the plan.

    Mods that are supported so far are AAW, I44, Duala and more to come. I'll post up those versions once i've worked out the base layouts properly.

    I'll have instructions for modders and mission makers to convert Patrol Ops to include their own mods and maps as they wish.

  4. #4
    Nice work but (..)

    As some parts of WIT (war in takistan) were used and refactored, i appreciated that you ask me before publish the mission, if you can use the code (like other developpers did) or at least mention it into your credits.

  5. #5
    I apologise code34. I have used your advanced hint code and parts of your adaption of kochleffels team hud in the original version of patrol ops which was private use and written a long time ago. I had forgot about its usage in the sequel. i have complete respect for the ArmA community and all the support and assistance it has for mission makers. I'll update all credits to include your name as a reference.
    Last edited by roy86; Nov 3 2011 at 18:49.

  6. #6
    Thanks

    I hope i can also borrow some piece of your code because i like the code that do it well in the simplest and clearest way

  7. #7
    Your more than welcome to mate. This mission was made with the help of the community so it belongs to the community.

    I tried to right it as functions so others could adapt it in their missions. I'm writing some notes for developers on all the files to explain their usage and how to modify. I hope to have these done soon.
    Last edited by roy86; Nov 3 2011 at 20:43.

  8. #8
    Quick question as I play on LAN with one other player. How can I recruit AI in the game, is there a building or menu? Also by turning off the class/rank system does that mean I can recruit from the start?

    Thanks, mission looks great. Sink some hours into this w/e!

  9. #9
    Quote Originally Posted by Mono View Post
    Quick question as I play on LAN with one other player. How can I recruit AI in the game, is there a building or menu? Also by turning off the class/rank system does that mean I can recruit from the start?
    There is a barracks at base that has the option to recruit units to your squad. It is marked on the map as a black rectangle with an "X" through it.

    This is BONs recruit units code he shared with the community. Squad limits are set at 10 (players + AI). I plan to make this limit a variable at a later date.
    Last edited by roy86; Nov 3 2011 at 20:52. Reason: limit add

  10. #10
    roy86 you may have already run into this but I ran into this error with Recruit, I changed it and now seems to work fine.

    //[_unit] execVM (mps_path+"recruit\recruit_unit_init.sqf");
    [_unit] execVM (mps_path+"mps_func_recruit_unit_init.sqf");

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