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Funny. I've built one with terrain for my map and then I spot this topic![]()
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i put content of you zip file (kyo_plateforms.pbo)
into my addons directory
and when i open takeon helicoptere editor i couldnt find under object or other way the plateform
so how to do it?
thanks in advance
PS: very cool idea of add on![]()
Very nice, love this little thing. But my own limited understanding of the editor presents me with some difficulties when it comes to placing them in the terrain and get the height appropriate.
I've tried this -> this setPos [getPos this select 0, getPos this select 1, 20] <- where the last digit (20) determines the height?
Elevating it to 20 meters was no problem, but getting it to sit nicely in relation to the ground was a bit more frustrating.
I presume the object has a reference point which also determines the default height if you dont use any codes. So when trying to place it on the shore, and if the shoreline/geography under water is very steep (as it is almost everywhere), makes the pad disappear under water.
To the creator, this is an open question/suggestion and hence no critisism as such; wouldnt it be more sensible to move the reference point of the object to the walkway (and not the pad itself) so that it would always rest by default on the ground when placing it on/near the shore?
Either way, very cool addon, thank you so much for your time & work![]()
Can't find it either.
But Im not sure how mods work in TOH at the moment, but I installed this using Six updater, and I then enabled it in the expansions menu ingame. Is this right? or do i have to do it in the game shortcut?
Not sure why it doesn't work for you guys, could be that you need this: http://forums.bistudio.com/showthread.php?t=126509
Except for the above mentioned, I just put the .pbo file in the addons folder.
You find it in the editor in the "Objects" class on the "None" side It's called "(H) Offshore Landing Platform"
Don't do that. Create a mod folder in the same directory as that AddOns folder. Name said folder something like @MiscMods and then inside this place another folder named AddOns. Then inside this place the landing platform .pbo. Next right click on the shortcut, select properties. At the end of the Target line add a space then type -mod=@MiscMod (or whateverfolder name you choose) Hit Apply then OK and fire up the game.
You want to use this "mod folder" method for user made content. The biggestreason is to keep things in order. If you place too many 3rd party mods/addons in the vanilla AddOns folder and you have a conflict it becomes a real pain in the ass to sort thru all the extra content and keep track of vanilla game files. More trouble than it's worth.
---------- Post added at 06:46 AM ---------- Previous post was at 06:44 AM ----------
This goes for you as well. Use the mod folder method.
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Yeah only done it like this atm, because i use a mod launcher for ArmA 2, as there is none for TKOH yet.. I released it for the choice of the user to choose how he uses it. But yes mod folders are very much recommended.
Yes this will be eaiser. I will try placing landcontacts LOD's at begining of the pathway etcWell spotted, Ive only testing at heliport.