Recently, I started to dabble in the arts of modelling. So far I have done next to no modelling so please bear this in mind when you see the results
I am using Blender 2.6 for modelling (with Leopotam's import/export plugins) and have successfully (more or less) imported a creation into ARMA II. My first project is the Remington ACR (since I like the gun and found good reference pictures of it). But I am not sure how many polygons are acceptable, and there are other questions that popped up.
First, here's my first model (as I said, my first modelling job at all, so don't be too harsh ):
(ACOG in the last picture done by Varanon)
Obviously untextured except for a baked Ambient Occlusion map.
Now for the questions:
1) How many polys are okay to use? The ACOG version has some 7500 faces. I looked at the ARMA example models and they are much lower, but then, time has passed since ARMA and I assume that ARMA 2 generally has more polies.
2) Is there any preference on Quads vs. Triangles? I use mostly quads since it is easier to model with Blender. Should I convert them to triangles, or are quads ok?
3) How big should textures generally be? The ACR uses a 2048x2048 UV map, the ACOG as well. Is that too much?
4) Is there a better way of positioning the model than trial and error? I had a hard time getting the model to fit into the soldier's hand with his finger on the trigger.
5) Am I right in assuming that the pilot view LOD is used in first person view?
6) How do I animate the bolt, trigger, etc? I don't suppose that can be done in Blender?
That's it for now
Any feedback from the pro's would be highly appreciated.