VME_PLA mod has, unfortunatly, become open source because the developers don't have time to work on it any more.
But I have taken advantage of this and while everyone has been in a mad rush to do their bit for the VME team, I have edited the VME_PLA_MEN_C.pbo file, replacing the default VME weapons with those from ACEX_PLA.
I have also given the ZBD04 (Type 97 APC) ace configs, so now it has the armour of a BMP3 with the new ace vehicle damage system. It also uses a tank FCS and has updated weapon names. Last but not least the actual 100mm cannon has been given ace configs, so you're free to blast away at any LAV-25s and Bradleys you may encounter in your adventures
This is still in very early beta stage, there are many bugs, and many features have not been added yet.
Near future plans:
Add China to Independent side
Add ace configs to all other VME_PLA vehicles that are not included in ACEX_PLA
Give ace configs to VME_PLA static weapons
Fix backpack glitch (most likely a model problem, therefore I will need help to fix this, I only know how to config).
Future plansinvolves modifying and using ACEX_PLA content, which I probably need permission to do)
Merge ACEX_PLA and VME_PLA, and actually release as a whole mod instead of individual pbos.
Add Chinese (mandarin) voices to PLA soldiers (from Fromz's OH-PLA mod)
Change sounds of ACEX_PLA weapons.
Change yellow tracers to green.
Backpack will not show on any units except those with the SF or T camo scheme, yet the shadow of the backpack is visible on all units.
Some eye texture cannot load, making everyone's eyes look like those of a shark.
Seeing as China and ACEX_PLA are on seperate sides, it is not yet possible (in my understanding) to put VME soldiers in ACEX_PLA vehicles by default, but you can work around this by placing all crew members into empty vehicles.
1. Fix up and "mainstremify" the mighty People's Liberation Army in arma 2 OA.
2. Encourage others to join in and help, this could be useful when porting over to arma 3 if china is a no show in the vanilla game.
3. Eventually merge the two mods together, deleting some models (like ACEX_PLA men, who have the wrong colour camo and that same camo scheme is on a better VME model) so that the merged mod can run by itself.
I will release a link to this mod in a week after a tiny bit more private testing, then feel free to try it out and jump on the bandwagon and help out