I tweeked the tail rotor ranges a bit on Light and Medium heli.
If anyone will not find any serius issue here (braking gameplay in original missions) theese will be final patch values.
Also one more note to OMACs observations - Ground effect will be reduced in patch 2. This is done in program not by any XML settings.
Last edited by Armored_Sheep; Dec 15 2011 at 14:03.
DnA wrote many months ago that it was the full intention of BIS to allow full play with kb/mouse. Apparently that has gone by the wayside? Perhaps this FM could be applied if a controller is detected, and another FM applied if one is not?
I also thought that big FM changes would be in the third patch, not the second.
Yes, Maruk mentioned that the ground effect would be reduced for this patch, which is good.
Ziggy, thanks for the backup. That will be a first for me, having to patch a game back to an earlier versioin. WTF??!!!!! Unless I am missing something, this seems fubared. Again, what happened to the beta patches? It's impossible to test the new FM + ground effect without a full beta patch.
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Last edited by OMAC; Dec 15 2011 at 14:24.
It's a pity you would refuse to use these updated XMLs... We heard from the real chopper pilots on the forum that the required control inputs in real life have to be very subtle and as smal as possible. How can you expect to achieve this using keypresses for the collective and pedals??
The updated RC XML files makes the handling of the light and medium heli so much more enjoyable here (using a joystick) that I would in fact suggest you to buy a simple joystick controller for TOH... I sincerely doubt you would regret it.
These changes are also more finetuning of the existing XML files as Armored_Sheep told us that RLIB4 would only be implemented next year allowing for more realism in the simulation of the helicopters behavior (and therefore the big FM changes too).
I personally really appreciate the fact that BIS tries to make their choppers behave as close as possible to their real counterparts...
I'm also delighted that the flight dynamics receive continued adjustment. I want the expert model to evolve to be as close to real world behaviour as possible.
Thanks for the hard work producing these updates.
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That's like saying " I want my iPad to behave like my Commodore64, 'cause that's what I learned at the beginning of computing, that's the way it should stay!"
Joking aside, whatever it takes to get closer to realism gets two thumbs up!