I have my own custom config. One of the things I thought was brilliant was LAW/RPG/AT/M203 ammo taking up pistol ammo slots instead of main ones. It worked perfectly for every mission and campaign I played; no problems. Then I re-played the Resistance campaign.
Crash.
Basically, if I end any mission with my men carrying RPG ammo, the game crashes as soon as I hit the next mission briefing (before I actually get to the briefing; but after the cutscene). If I tell them to drop the ammo before the mission ends, it works fine.
I'm guessing this has something to do with Resistance's ammo pool feature. My question...what can I do to fix it? Obviously, regular pistol ammo doesn't cause the game to crash. I really enjoy grenadiers and LAW men being able to carry the same ammo load regular soldiers do, while carring LAWs and M203s. I don't want to give that up.
Some solutions I tried:
- I also tried making LAW ammo magazinetype=0 (instead of magazinetype=32), so it doesn't take up a slot at all. But now soldiers can carry unlimited amounts. Is there a way to limit it?
- Here's my edited RPGLauncher config:
class RPGLauncher:LAWLauncher
{
initSpeed=115;
model="\rhs_rpg22\rpg22e.p3d";
modelspecial="\rhs_rpg22\rpg22.p3d";
modelOptics="optika_RPG";
ammo="RPG22";
magazines[]={"RPGRocket","RPGLauncher"};
displayName="RPG-22 Launcher";
displayNameMagazine="RPG-22 Rocket";
shortNameMagazine="RPG-22 Rocket";
magazineType="4 * 32";
magazineReloadTime=12;
reloadTime=0.5;
opticsZoomMin=0.18;
opticsZoomMax=0.18;
distanceZoomMin=100;
distanceZoomMax=100;
};
class RPGRocket:RPGLauncher
{
};
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I put this into LAWLauncher config: