I have my own custom config. One of the things I thought was brilliant was LAW/RPG/AT/M203 ammo taking up pistol ammo slots instead of main ones. It worked perfectly for every mission and campaign I played; no problems. Then I re-played the Resistance campaign.
Basically, if I end any mission with my men carrying RPG ammo, the game crashes as soon as I hit the next mission briefing (before I actually get to the briefing; but after the cutscene). If I tell them to drop the ammo before the mission ends, it works fine.
I'm guessing this has something to do with Resistance's ammo pool feature. My question...what can I do to fix it? Obviously, regular pistol ammo doesn't cause the game to crash. I really enjoy grenadiers and LAW men being able to carry the same ammo load regular soldiers do, while carring LAWs and M203s. I don't want to give that up.
Some solutions I tried:
- I also tried making LAW ammo magazinetype=0 (instead of magazinetype=32), so it doesn't take up a slot at all. But now soldiers can carry unlimited amounts. Is there a way to limit it?
- Here's my edited RPGLauncher config:
magazineType="4 * 32";