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Thread: Flight dynamics (important issues)

  1. #171
    Staff Sergeant nightsta1ker's Avatar
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    Apr 2 2011
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    Author of the Thread
    Quote Originally Posted by eagledeer View Post
    Thanks! Can you please post the latest file in it's own thread?
    I plan to.

  2. #172
    Nice!
    My rig is in the Spoiler:

  3. #173
    This is a more general question and something I have noticed while trying the various flight models...

    I have noticed that when I apply collective, it causes the helicopter to spin to the right, and when I reduce collective it causes the helicopter to spin to the left. The effect varies slightly between stock, nightsta1lker's and B101's models but it is there throughout. At first I thought I must have accidentally double-mapped an axis to the rudder control (because it is quite pronounced), but this isn't the case.

    Is this the expected behaviour of the flightmodel? Also is this something you would experience as a real pilot?
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  4. #174
    Yes it is normal because if you apply more collective then governor increases engine rpm to maintain constant rotor rpm, this causes more torque and spins helicopter to the side. You need to apply some anti torque pedals to counter this effect. I hope I didn't make any mistake in explaining this
    Last edited by BeePee; Nov 23 2011 at 10:39.

  5. #175
    Jedra,
    This is normal behavior. Helicopters are naturally unstable beasts and you are always on the controls. The Rotorcraft Flying Handbook is a great place to get a basic understanding of helicopter flight dynamics.

    Regards,
    Chris

  6. #176
    Cheers guys. I am beginning to understand how these things work slowly!

  7. #177

  8. #178
    Lance Corporal fboes's Avatar
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    @Panther353: Thx for posting this PDF. This is really good stuff and a comprehensive guide to heli aerodynamics.

  9. #179
    The guide is extremely useful - thanks for posting. It has lead to another question though!

    So far, I have completely ignored the throttle in Take On Helicopters. I read with interest in this handbook that there are three ways in which the throttle is controlled in a helicopter; A correlator, a governor and neither. From what I can gather, the first two increase and decrease RPMs based on how much collective is applied, only needing to be fine tuned. The latter requires the Pilot to increase/decrease the RPM as they increase or decrease the collective. I hope I got that right!

    Anyway - my question is what method is used for the helicopters in the game? I am assuming either correlator or governor, but I am not sure.

    How much should I be worried about controlling RPMs myself while flying in the game?

  10. #180
    Second Lieutenant
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    Just wondering, which version of the light in game have changed? the training version or the one that Tom use?
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