Did you read what he said?
(...) We implemented in our game a library for helicopter flight modeling (RotorLIB) and we expanded it with things like damage, maintenance, weight, wind... The way how this library "simulates" helicopter flight is in some cases different than other simulators on the market. (...)
We will proceed improving flight model together with our partners in RTD. We definitely do care a lot about community feedback, (...)
I imagine TakeonH will get just as much post-release support as with past BIS titles.
The game has been released for a week.
You may know something about flying, but you appear naive about game development and support. This kind of criticism doesn't help the developer or the community... and makes you look like a spoiled child.
I think feedback from RL pilots is very important and you seem to know how a helicopter should handle but please be a bit more patient. The developers are aware of the issues but they are no wizards. Give them time to bring out 2-3 patches or wait until they are ready to start beta-patch testing.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals
I don't think the problem here is game vs simulator or how detailed things should be or what TKOH should compete with.
I think the biggest problem nightstalker and others raise is that apparently certain things, according to them (I'm no real pilot so I don't know), are simply implemented wrong. Like dyssemetry of lift being modeled to the wrong side. Thus I think the issue that is raised is not about implementing it most realistically as possible, like trying to create an experience like a professional training simulator or not. I think it's about the fact that the things that are implemented should be implemented correctly. So not necessarily exactly 100% like real life (virtually impossible), but at least correct in general.
I am not trying to stir the pot. I am just tired of posting the same thugs again and again. First I wa told it was my hardware. Then that it was my settings and It has been insinuated by some that my expectations are too high. I have been heavy on this forum since the first announcement of this game, so saying I need more patience before something is done about these issues is a little silly on my view.
To get down to brass tacks, the purpose of my last post was to say that I am done talking. Now it's time for someone to fix it. That's it.
If the poor FDE is due to a third party program, then perhaps another should be examined as a replacement. I remember when Fred Naar offered his assistance. He has developed an awesome helicopter simulator program to supplement FSX. Its not perfect but it at least simulates the behavior correctly and gives a much more convincin feel. His program is already being used in an upcoming independent simulator called Combat Helo. I would seriously consider contacting that man. He has his ducks in a row.
I really don't care what any of you think of me or my posts. You can all formulate your own opinions. When, if, some improvements are made, or if BIS decides that they want to take the pilot feedback more seriously and try to find some solutions to these issues, I will be available. Until then, I am done mucking around arguing about what this game should or should not be. All I can say at this point is that it does not live up to it's
billing. I know fixing it may take some time. I am not being impatient or naive here. I also make no apology for my remarks. I'm getting off my soapbox now. Relax.
I see your point. I hope we hear from you again when BIS gives us the first patches/beta-patches with improvements/corrections on the flight model.
What's your opinion of X-Plane, FSX, and/or Black Shark?
Not a hijack, just wondering what those others feel like compared to TOH...