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Thread: Flight dynamics (important issues)

  1. #41
    Quote Originally Posted by nightsta1ker View Post
    I am losing faith. Same issues have been present since the Community Preview. They assured us they were watching, and we were given promises of improvements, but nothing has changed. The flight dynamics still have the same issues. I don't think I once saw any improvement in the core flight dynamics during the entire CP process. The only changes that seemed to be implemented were bug fixes and some modifications to the user interface.

    I am doubtful anything will be changed until a modder with some skill and attention to detail comes around and fixes it. Obviously enough people like the game. I think its a sham that they advertise authenticity and realism but have made no apparent effort to heed the MOUNDS of advice the dozen or so real pilots have heaped on their forum in the last year. Some of this stuff would really not be that hard to fix. They just need to switch some parameters around. There are many many people with the knowledge and talent that have VOLUNTEERED to help. These offers have gone ignored.

    This leaves me with little choice but to take the bitter opinion that BIS does not care that their product is innaccurate, that they are fibbing to their customers, and that they have no plans to improve their product where it counts!

    I am tired of whining and bickering on these forums, and though I LOVE educating people on the wonders of helicopter flight, I am growing depressed from all this talk and no improvements in sight for the game.

    I keep hearing "It's not a SIMULATOR, it's a GAME, so stop acting like it should be a SIMULATOR". Let me ask this question: What separates a SIMULATOR from a GAME? The answer to keep things simple, is a level of authenticity and realism. Both of these things BIS claims on the box to have implemented in this game. Neither of which am I seeing.

    Very Frustrated.

    Scott
    I can't agree with you enough. There were quite a few RL helo guys who offered to provide input at no cost, why they didn't take advantage of it I will never know.

    Take On Helicopters should more accurately be titled "Look we made a really cool map of Seattle"

  2. #42
    Did you read what he said?

    (...) We implemented in our game a library for helicopter flight modeling (RotorLIB) and we expanded it with things like damage, maintenance, weight, wind... The way how this library "simulates" helicopter flight is in some cases different than other simulators on the market. (...)

    We will proceed improving flight model together with our partners in RTD. We definitely do care a lot about community feedback, (...)
    Last edited by .kju [PvPscene]; Nov 1 2011 at 17:03.

  3. #43
    AGAIN? nightsta1ker?
    I imagine TakeonH will get just as much post-release support as with past BIS titles.
    The game has been released for a week.
    Have patience.

    You may know something about flying, but you appear naive about game development and support. This kind of criticism doesn't help the developer or the community... and makes you look like a spoiled child.

  4. #44
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    AGAIN? nightsta1ker?
    I imagine TakeonH will get just as much post-release support as with past BIS titles.
    The game has been released for a week.
    Have patience.

    You may know something about flying, but you appear naive about game development and support. This kind of criticism doesn't help the developer or the community... and makes you look like a spoiled child.
    Very true.


    @nightsta1ker:
    I think feedback from RL pilots is very important and you seem to know how a helicopter should handle but please be a bit more patient. The developers are aware of the issues but they are no wizards. Give them time to bring out 2-3 patches or wait until they are ready to start beta-patch testing.

    Kind Regards

  5. #45
    I don't think the problem here is game vs simulator or how detailed things should be or what TKOH should compete with.

    I think the biggest problem nightstalker and others raise is that apparently certain things, according to them (I'm no real pilot so I don't know), are simply implemented wrong. Like dyssemetry of lift being modeled to the wrong side. Thus I think the issue that is raised is not about implementing it most realistically as possible, like trying to create an experience like a professional training simulator or not. I think it's about the fact that the things that are implemented should be implemented correctly. So not necessarily exactly 100% like real life (virtually impossible), but at least correct in general.

  6. #46
    Staff Sergeant nightsta1ker's Avatar
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    I am not trying to stir the pot. I am just tired of posting the same thugs again and again. First I wa told it was my hardware. Then that it was my settings and It has been insinuated by some that my expectations are too high. I have been heavy on this forum since the first announcement of this game, so saying I need more patience before something is done about these issues is a little silly on my view.

    To get down to brass tacks, the purpose of my last post was to say that I am done talking. Now it's time for someone to fix it. That's it.

    If the poor FDE is due to a third party program, then perhaps another should be examined as a replacement. I remember when Fred Naar offered his assistance. He has developed an awesome helicopter simulator program to supplement FSX. Its not perfect but it at least simulates the behavior correctly and gives a much more convincin feel. His program is already being used in an upcoming independent simulator called Combat Helo. I would seriously consider contacting that man. He has his ducks in a row.

    I really don't care what any of you think of me or my posts. You can all formulate your own opinions. When, if, some improvements are made, or if BIS decides that they want to take the pilot feedback more seriously and try to find some solutions to these issues, I will be available. Until then, I am done mucking around arguing about what this game should or should not be. All I can say at this point is that it does not live up to it's
    billing. I know fixing it may take some time. I am not being impatient or naive here. I also make no apology for my remarks. I'm getting off my soapbox now. Relax.

  7. #47
    I see your point. I hope we hear from you again when BIS gives us the first patches/beta-patches with improvements/corrections on the flight model.

  8. #48
    Staff Sergeant nightsta1ker's Avatar
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    Quote Originally Posted by Derbysieger View Post
    I see your point. I hope we hear from you again when BIS gives us the first patches/beta-patches with improvements/corrections on the flight model.
    I will be around. I'm not running off to go sulk or anything ; )

  9. #49
    What's your opinion of X-Plane, FSX, and/or Black Shark?

    Not a hijack, just wondering what those others feel like compared to TOH...

  10. #50
    I would say FSX is out of question, but anyways i was about to ask the same question, especially how is it comparable to this BK-117 for xplane9 ?

    http://nd-art-and-technology.com/BK117_video.html

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