The offending container has been completely removed in the forthcoming patch, because we simply were not able to reproduce the conditions that several users have reported.
Unfortunately, the designer responsible for this, Mr Gaia 'Tricky' Moricky did not find within himself the technical aptitude to roll out the fix in the beta. Oh, snap!
Therefore, we wait with baited breath for Patch Cougar's release, so we can at last lay this issue to rest.
Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.
Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.
I'd like to continue with the rest of the campaign but cant as it is. I might resort to skipping the mission, but would prefer not to. I'll just do time trials or whatever till this is fixed or someone has a solution, other than a fluke.
Patch 1.5 and still broken. Other people can get past this mission without damaging container #2?
I'll try reinstalling later.
Are you continuing the contract from a savegame made in a previous version? Please try restarting this contract (not the Career, just this contract).
After installing each patch, it would make you begin that contract over. This gave me hope that it had been fixed. Should I reinstall the game? I haven't tried that because it'll take me some time to get through the contracts again. But I will reinstall if I have to. Are others able to get through this contract? If so, is it a fluke or is there a procedure to it Im missing?
A full reinstall should not be necessary, but I've seen it solve random issues before. We are still unable to reproduce this particular one on our development setups, so we've been trying to fix it blindly One thing we know about is slightly less lift while sling loading with auto-hover enabled. Can you try it without auto-hover?
I tried it without auto-hover and it made no difference. But Im happy to have tried that, because thats the first time I tried a lift without auto-hover. Way more fun!
I made it to 100% but again the container is damaged. I did notice something else. On container 1, its waypooint/marker is right on the container. For the second container, its waypoint/marker is actually beneath one of the top containers on the ship. My guess is that it's set one level too low. When you run this contract, is the marker on a top container, or below a level like mine?