And I don't understand where this paladin of realism superiority complex comes from either considering ArmA isn't anywhere close to being realistic. Go play Steel Beasts and tell me ArmA models tanks realistically. Go play DCS Blackshark and tell me ArmA models helicopters realistically.
Last edited by RFKL; Oct 28 2011 at 14:08.
ARMA2 is hardly unique in having an online forum community with a high signal to noise ratio. There will always be grognards going up in arms to any suggestion for change. Likewise there are always the opposite-- well meaning yet ultimately naive persons making impractical suggestions/commentaries.
> Arma2 lets you play firefights at +200m-- in essence more realistic than anything out there.
> Arma2 lets you mod, rebuild, change the experience with user made addons. Enjoy it! This is more than most gamers get.
> Arma2 has shit interface. Live with it.
Welcome to the internet.
edit: also What if video games were real
Last edited by NkEnNy; Oct 28 2011 at 14:31. Reason: For youtube
i got to agree with celery whole heartily...
I hope you're sitting down...
Because I actually liked DR for what it was. I enjoyed it for a short while but then the fact that it's restricted and not as mod-able as ARMA made me forget about it. I also enjoy playing COD. And Battlefield.
You need to see that there's more to a game than just realism. If I couldn't mod ARMA or make things with it I'd have left it behind years ago.
The creative mind plays with the objects it loves.
Last edited by Hellfire257; Oct 28 2011 at 14:30.
Anyway, there are surely a lot of valid complaints about Arma2, but this thread contains none. It's just a vehicle for the OP to whine about the big bad Arma community and its "superiority complex", and as such is pretty damn pointless. Though it's obviously not been ineffective as far as flamebaits go, I'll give you that.
*gets a shit fit [sic]*
Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.
What concerns me the most, is that one may want to register here only to create such topic, even if i'm not at all for the go-play-cod motto.
The ladders are indeed quite clumsy. Especially when you build your own map you have to select the ladder with the appropriate length, position it carefully and test if you can climp up. When you place the big ladder in way that much of it disappers in the ground, you can't use it.
The ladder handling should be fixed so that you start to climb up/down at any of its stairs. Often you stand and fumble around ten seconds until you hit the right angle by accidentso that the climb-button appears.
The same with ammo boxes. It should be easier to trigger the open-button.
ArmA2 works once you get used to the action menus and some specific derpitude vis-a-vis ladders, buildings, and vehicles.
Once you get it figured out it's a great game. It's just the price you pay for the endless possibilities of the game engine.