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Thread: how to include OA/Arma2 islands?

  1. #1

    how to include OA/Arma2 islands?

    I tried the normal method but toh didn´t start. What do i need from the arma2/oa addon folder?
    system specs:
    Spoiler:

  2. #2
    -mod= does work, partially.
    I started with @isla_duala and @lingor, they were present in the Expansions screen but not present in the Island list.

  3. #3
    Gunnery Sergeant JumpingHubert's Avatar
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    yes, I tried it with a couple of single island too and get same results. Maybe the lack of regular arma2-addons.

  4.   This is the last Developer post in this thread.   #4
    Quote Originally Posted by JumpingHubert View Post
    yes, I tried it with a couple of single island too and get same results. Maybe the lack of regular arma2-addons.
    True. Addon of an island itself usualy does not contain models of all objects that were placed on the map.

  5. #5
    Collecting the files required to use the original A2/OA islands.
    Currently I've got Chernarus and Utes:
    http://www.pastie.org/2772336

    This gives a few issues with the UI (menu etc).
    UI.pbo is required by Misc.pbo, which is required by some of the Island addons.
    Didn't look yet if they are only required by the islands themselves and not the objects (in that case it would be fine for 3rd party addons probably).
    Will look later for improvements.

    ---------- Post added at 12:30 ---------- Previous post was at 12:29 ----------

    OA original islands is harder, as the original pbo's require version > 1.01 of application
    Code:
    Warning Message: Addon CA_E_ParticleEffects requires version 1.04 of application.
    Warning Message: Addon CA_E requires version 1.02 of application.
    Warning Message: Addon Desert_E requires version 1.02 of application.
    Warning Message: Addon Takistan requires version 1.02 of application.
    At the next patch the 1.02 requirement is probably resolved, but 1.04 should take longer... That error might actually not be a problem.
    Last edited by Sickboy; Oct 28 2011 at 10:40.
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  6. #6
    Gunnery Sergeant JumpingHubert's Avatar
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    thanks sickboy, I will try it later!

  7. #7

  8. #8
    And add a "requiredBuild" attribute to the configs so that requiredVersion can be phased out. Comparing build numbers would make more sense.
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  9. #9
    Good idea since as I see both Take On's and ArmA 2's builds go hand in hand

  10. #10
    Quote Originally Posted by Sickboy View Post
    OA original islands is harder, as the original pbo's require version > 1.01 of application
    Hehe, awesome. Bet they didn't see that one coming.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

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