Why can we reassign nil in the first place? Wouldn't it be better to use nil as a standard dummy, and have nil itself be as locked down as constant numbers?
Why can we reassign nil in the first place? Wouldn't it be better to use nil as a standard dummy, and have nil itself be as locked down as constant numbers?
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
A.C.E. Advanced Combat Environment
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Hehe, they do? Never realized that, not even by accident.
Created the ticket for ya; plz voooooote
http://dev-heaven.net/issues/26088
DoneHmm, "by design", interesting.
Here is how I believe the length of ropes are controlled.
RopeUnwind
To change the length of a rope, use the ropeUnwind command:
Description:
Spoiler:
Simple usage example:
Spoiler:
Is it possible to start the mission with rope attached to the helicopter and no cargo? How would one specify the length of the rope? I've been able to get a 150 feet line a few times by using: (heli1 distance cargo1) < 45
It would be a bit more realistic to have to start with the rope empy, although it doesn't behave very well empty when its 150 feet.
Here is how I believe objects can be atached to ropes.
RopeAttachto
To attach created rope to an object, use the ropeAttachto command:
Description:
Spoiler:
Simple usage example:
Spoiler:
Below place in an initialization field of a helicopter place an object nearby named mycargo.
Will create a rope which will unroll out of the helicopter, then after ten seconds will attach to the object mycargo.
Spoiler:
RopeCut
To cut a rope, use the ropeCut command:
Description:
Spoiler:
Simple usage example:
Spoiler:
Note these are just the aspects I have gotten to work. Other syntax options may be possible.
Last edited by blakeace; Nov 7 2011 at 02:39.
Damn you're good.
Just to save confusion from Blakeace post
myRope = ropecreate [myheli ,"slingload0",10,30,true];above should beropeCut [my_rope,10];
< change is my_rope to myrope for variable name of rope consitency in exampleropeCut [myrope,10];