Hey bracer, congrats on the release. Taken a bit of a fly around and some night driving and have to say I'm impressed. Realy like finding little scenes like the wrecked train tunnel that seem already to tell a story. Also glad of the more uncomprimising features such as the bridges and dual roadways, the AI will hate it, but it adds heaps of character. Not that I play it but I can see this being an unsupased 'City Life' map.
Only crit I could find so far are that I think your use of the blue hotel from ArmA1 looks a liitle odd. I'd suggest making them the complete half circle as they were placed on Sahrani, having the main stair landing and baulastrades canteliever out the way they are is a little disturbing.But still great to see them again.
As for the clutter, it actualy felt good in the urban areas, but I'd agree with metalcraze that it needs some more bush, and denser clutter out side the city. Though I wouldn't quite go Chenarus levels.
Nice map thanks for your work.
I like the tunnel, well made map congrats.
Very great to see, homie! Congratulations on the release. This map rocks! Keep it up!
Very nice map,Zargabad looks like a crappy village compared to the scale of this.Really liked the destroyed east district,the harbour area,the damaged buildings in the rest of the city that showed this was a warzone.Basically it's a well made city.
Btw the villa near the big lake was a nice touch.
There were also a few things that seemed kinda weird to me,the whole bunch of International Hotels all around the city and the Small Persia area.
I like this island very very much and its FPS friendly. I just had a fight outside the stadium and it was an amazing feeling. Thank you so much for this fantastic map
Congratulations on the release! I've been looking forward to this one and I must say it doesn't dissapoint.
The detail is brilliant and the layout of the city will make for some great firefights. I also think it's good that you've included a decent countryside beyond the city and the airport is very believable as a City Airport.
It's also good that there are hardpoints and tactically valuable areas within the city such as the Police Station and Stadium.
I think a few more blocks like the one east of Central Park would help add a sense of history to that specific region of the city, as well as creating an area of intense firefights.
With the railway lines running through the city, I think a large perhaps even grand station or terminal would really complement the inner city area. Smaller stations on lines running through suburban areas could make good points of interest too.
As for suburban areas, I think it would really add to the sense of increasing density between the countryside and city limits if the suburbs were a little larger, particularly at South District and the area south of Little Scania in the valley beneath 'Bracer's Chillout' (nice spot by the way).
Industrial facilities like the ones south of Monikute (a great town) and South District could do with some concrete texture on the ground within their walls rather than grass.
A few more small villages or hamlets, tight groupings of a handful of houses (occasional pub/shop/church) at certain points on roads, particularly crossroads, in the countryside would really add to the environment and provide more points of tactical interest.
Finally, simple bocage (hedges and tree copse) marking out fields and meadows on some plains would help add more variety and realism to the countryside, as well as providing some relief for infantry.
Sorry for prattling on, but I hope some part of my feedback is useful to you.
Emita is a great map, well done!
Last edited by .Taffy; Oct 25 2011 at 23:10.
Thank you for a fantastic city and surroundings, the Arena is a real show stopper..
Got to explore more yet...
So far I'm in love with the map. One of the best to date, for sure. Still have to spend more time exploring, but everything looks great.
My only nitpick is the C-130 crash site, would it be possible to have the trail come in from that long-ish street off to the... east? (I think it's the east) The way it is now makes it appear as if it crashed straight into the church, and then just appeared out the other side to cause that gouge in the ground.
P.S. - There's one building that amazes and intrigues me, what with how you made it out of existing objects and what it's purpose is. I'll try and upload a screenshot of the one I mean.