Page 10 of 16 FirstFirst ... 67891011121314 ... LastLast
Results 91 to 100 of 151

Thread: [SP] Zero

  1. #91
    wow! very nice mission!
    I played with ACE to refuel my vehicle that was almost empty of fuel, took me about half hour to fill the tank, checking every car in the villages, then suddenly shooting comes from everywhere and I died :s
    Would be cool a coop mission

  2. #92
    Private First Class zipgun's Avatar
    Join Date
    Sep 12 2004
    Location
    Tokyo, Japan
    Posts
    18

    What is the log on password to shut off the power station.

    Hey there great mission thus far. Tho Im stuck at the power station and just cannot get the password right. I don't really have alot of time to play my games (family and kids etc.) So could you kindly pm etc the answer?

  3. #93
    Sergeant
    Join Date
    Sep 26 2009
    Location
    Czech Republic, Liberec
    Posts
    122
    Quote Originally Posted by zipgun View Post
    Hey there great mission thus far. Tho Im stuck at the power station and just cannot get the password right. I don't really have alot of time to play my games (family and kids etc.) So could you kindly pm etc the answer?
    password is
    Spoiler:

  4. #94
    Staff Sergeant Clayman's Avatar
    Join Date
    Jun 2 2009
    Location
    Germany
    Posts
    213
    Author of the Thread
    After more than three months of hard work and sleepless nights I am pleased to present the V1.40 update for Zero.

    V1.40 Highlights:
    • Five new, hidden sidetasks
    • Several random events throughout Chernarus
    • Usable fuel canister to drain fuel from empty vehicles
    • UI interface to transfer weapons / equipment between vehicles and / or ammocrates
    • Countless tweaks, bug fixes and optimizations
    • ...and much more...



    I noticed quite some problems with the caching of AI groups, like disappearing enemies, killed units respawning out of thin air and civilians not leaving the trucks. I have disabled the caching scripts for now to remove all these bugs. The downside is that now all units are present all the time, which might result in quite a performance drop. On my computer the mission runs fine with 50+ fps, however on older / slower systems it might be problematic. Any feedback on this is appreciated.


    I would like to take this opportunity to thank everyone for your feedback, bug reports and ideas. I had never expected this mission to be that popular and it's really great to see so many people enjoy my work. Thanks a lot!
    Have fun playing.
    Last edited by Clayman; May 10 2012 at 18:07.


    >> Carpe Noctem <<

  5. #95
    Sergeant
    Join Date
    Sep 26 2009
    Location
    Czech Republic, Liberec
    Posts
    122
    Thanks for update! Runnig to try it as i just thinking about start new game of your misson. Great timing

  6. #96

  7. #97
    Staff Sergeant Clayman's Avatar
    Join Date
    Jun 2 2009
    Location
    Germany
    Posts
    213
    Author of the Thread
    The error message is from a function I use quite often in the mission, but I'm currently not sure where exactly the problem is. It seems like I have an undefined variable somewhere.
    During the countless hours of testing this error didn't appear once. I'll look into it and see if I can locate the cause. The addons you use shouldn't be a problem here I believe.
    Thanks for reporting.

  8. #98

    Thumbs up

    I have to say this was a pretty fantastic mission, I hope you'll keep adding more detail/hidden tasks to it. It reminds me of Abandoned Armies from OFP - well done. (I only played 1.30 but I'll replay 1.40.) I'm looking forward to other SP missions from you.

    Oh, in 1.30 I ran into a few bugs - you may have fixed some of these but FYI (warning, may give away details):
    Spoiler:


    Thanks again for this mission, great job.
    Last edited by xxbbcc; May 12 2012 at 19:01.

  9. #99
    Outstanding intro, and atmosphere so far.

    I seem to be stuck on the first rescue mission. I've secured the prisoners, killed enemy in the immediate area, and when the warlord leader shows up he just runs around the warehouse for a bit before leaving. The prisoners are still sitting there, tied up. What am I missing?

  10. #100
    Staff Sergeant Clayman's Avatar
    Join Date
    Jun 2 2009
    Location
    Germany
    Posts
    213
    Author of the Thread
    The first objective is complete as soon as all enemies are killed. Probably there is still one or more left somewhere.
    There were similar "last loon" problems with other tasks in the mission which I had removed in the last update, but I forgot to change the condition for the first task. Will do so in the next update.


    Thanks for the comments.

Page 10 of 16 FirstFirst ... 67891011121314 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •