Title: Zero Type: SP Mission Side / Role: OPFOR, Independent / Various Version: 1.55 Arma2 Version: CO 1.62 Date: 2013-04-24
Based on the events in “Eagle Wing“. Nikolay Zverev finds himself in a different world. Hiding in a bunker with only three of his comrades still alive. After four weeks with no sign of life from the outside, the men decide to try to find a way back home. None of them knows that their journey will be much longer and harder than they expect...
Find yourself through a post-apocalyptic world where nothing is like it seems... or is it?
Fight against a superior enemy, struggle with constant lack of men and equipment and take a look into the darkest depths of the human soul.
Very good mission (nice intro), i like that you add that equipment/squad management somthing like in KingNothing Forgotten Few but better with more options. I
just started playing but I can see that this will be one of the best sp mission in which I played. Great work
Looking realy great!
I start playing and think i can finish it in round a half hour. But this mission is for days of gameplay. I like it how you have integrated the suqad- and weapon- management system.
The atmosphere acts throughout the game play and is not immediately lost after the intro. The entire mission branches into smaller tasks, which can turn to small tasks too. The enemys are all over the Chernarus scattered and so i have to be careful all the time while i'm in move.
The details are brilliant - low fuel, destoyed cars, low ammo, ruins, ... - great! What i not like is that nearly every time the enemy has heavy armored support. I know, i can cut the communication - but it's realy hard with this overpowerded brdm's.
Fantastic mission! You really caught the feel of being the underdog and having to resort to guerilla tactics.
I got a bit bold (lazy) after having taken the Supply Depot by force and it didn't take long before I got my face kicked in by a counterattack I guess I should've just picked up what I could carry and gotten the heck out of there
Thanks. Actually I came across Forgotten Few while working on the Group Manager, and I was kinda surprised that someone else already had the exact same idea.
Just some small config tweaks, to overcome the limitations of spawning Opfor / Independent units on Blufor side.
Thank you. Well, those BRDM's are a piece of cake once you get your hand on some decent armor yourself. The problem is, you'll need some luck to find decent armor.
And good luck for trying to complete the mission within half an hour.^^
Haha. Yeah, that probably would have been better.
Thank you, once again, for all your kind support. All the time you spent for testing, giving feedback and of course the great trailer, you have been truly helpful. Thanks a lot, mate.
Tried changing which savegame it loads from but I get the same message about the other savegame files. Might be an error in my client though? I'm not too familiar with the guts and gears of ArmA2 so I don't really know.
I absolutely love the dynamics of the mission.
After having successfully stolen alot of equipment including a much needed ammo truck from the supply depot, I was hungry for more. It was already dark when I spotted a convoy consisting of two offroad vehicles and one ammo truck, all ripe with fuel and munitions. So we quickly set up an ambush at a chokepoint. Needless to say they didn't stand a chance.
Going through the corpses I found something invaluable, a pair of NVGs was strapped to the leader's head. My luck was greater than I had imagined, three fully fuled vehicles, ammo up to my ears and a major nighttime advantage!
It turned out though, that I was not the only one who held great value to that convoy. Shortly after their demise the familiar thunder of heavy helicopters came rolling over the hills. Two Mi-8s began dropping troops just to the north of our position and accompanying them on the ground was a BMP-2 and a Pickup(PK). We jumped in the vehicles and tried our best to escape but the wall of bullets was too thick. The ammo truck was hit first and went up in a ball of fire, burning the driver alive. Their BMP then made quick work out of the other two vehicles as they tried to speed out of there.
Out of ten brave, only four made it back alive. I traded six of my men and half of my ammo (I employ the Navy Seal tactics of escape, keep that trigger scolding hot while you make your retreat) for a pair of NVGs. Don't bite off more than you can chew eh?
Finally i played it (a bit) !
The intro is great but maybe you should use those "pre load location" stuff to prevent objects from staying at low LOD. I believe there was some option to pre load stuff.
After The intro i felt kind of lost, i mean the task is clear but why are all guys around me just stand around and then move only slow and with lowered weapons if the enemy is near ?
The weather looked kind of weird (totally clear) and very suddenly changed (storm) as we reached the village.
...then i got shot.
I had constant stuttering which i normaly dont have.
Most likely the scripts (UPSMON) or to many AI spawning ?
I would suggest to rework the beginning abit (walk to the first village), at the moment it kills the immersion for me after the great intro.
Maybe just some ingame briefing where the leader tells you about the plan to free the other captives.
Its the AI i know but it looked a bit weird that they just "rush" into the village. And you the player are told to walk to "that tree" (i need immersion ).
I know, its most likely complaining on a high level and i dont even reached the really fun part of the mission but that are just my thoughts about the first few minutes.
I haven't had any problems with framerate/stuttering. You may not have enough memory: if I watch the intro with maaaaany quick position switches, thus way to much texture loadings, then I need to restart the mission, so the engine can empty the non used data. After that mission itself is smooth as silk.
Clay: I've just managed to play with Zero a couple of hours: it plays great, manager is great idea, and that part is perfect. Weather, and color effects create a very-very good athmosphere. (And I didn't have any problems with first mission immersion-wise). My only concern is that the world feels a little bit empty as is. Spoiler:
Not the enemies, but other stuff. You have like 3 guerilla bases altogether with like 5-6 guys each, other than that there is no life, except "random" enemies. Which wouldn't be a problem if you shouldn't drive a lot, but you do that through default Chernarus landscape (without any ruins, or damage): the story/atmosphere is kinda stopping there, and you need to do this a lot.
Anyhow, thanks for this, I've had great time with the mission, and it also got me thinking. This setting is very attractive.