Would this help you?:
Can be used by putting an image in the mission-folder.
The path is now relative to the mission folder.
Will work if the picture “test.paa” lies in a sub-folder called “pictures” within your mission-folder.
loadScreen = "pictures\test.paa";
Create a EXT file called Description and put the code in there.
working image-types are .paa and .jpg
.paa can handle transparency but is big in size
.jpg cannot handle transparency but will achieve good tradeoff between size and quality.
For ArmA2 textures / images generally applies:
- aspect ratio should be 2:1 or 1:1
- pixel resolution should be a number divisible by 2
- currently supported max resolution is 2048 x 2048 afaik
Good pixel resolutions for Loadscreens would be:
Info and Links
is a texture viewer and conversion tool for .paa and .pac files
and part of BI Tools 2
is a PAA format plugin for Adobe Photoshop
and part of Kegety´s ArmA Tools package
is a freeware/shareware image viewer that can view, edit, and convert image files
is a free raster graphics editor
at BI-Forums a guide for a more complex variant
detailed info on .paa format