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Thread: DevCon - the developer console

  1. #21
    Ok. Thanks for looking.
    Documentation is not a dirty word.
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  2. #22

    Exclamation

    The 2012-01-23 has been released.

    Download link in the first post.
    See the roadmap for the changes and read the tickets for details/howTo activate the given features.


    Here are a couple of demo videos of the "Unit Map Markers" and "AI Debugging":









    My current AutoInit.sqf

    PHP Code:
    diag_log ["DevCon AutoInit.sqf executed"];

    DEV_ShowMiniMap true;
    DEV_ShowUnitMapMarkers true;
    Dev_DebugUnitMapMarker true;
    DEV_ShowWeaponUseMapMarkers true;

    if (!(
    isNil "killer")) then
    {
        
    DEV_UnitToDebug killer;
    }; 
    PS: I just noticed the knowsAbout value is shown correctly, if the player/UnitToDebug is inside a vehicle..
    Last edited by .kju [PvPscene]; Feb 6 2012 at 07:30.

  3. #23
    The 2012-02-06 has been released.

    Download link in the first post.
    See the roadmap for the changes and read the tickets for details/howTo activate the given features.


    Here is a demo video of the "Position accuracy of AI Debugging ":





    My current AutoInit.sqf

    PHP Code:
    diag_log ["DevCon AutoInit.sqf executed"];

    DEV_ShowMiniMap true;
    DEV_ShowUnitMapMarkers true;
    Dev_DebugUnitInfoAsMapMarker true;
    DEV_ShowWeaponUseAsMapMarkers true;
    DEV_DebugPerceivedTargetPositionAsMapMarker true;

    if (!(
    isNil "killer")) then
    {
        
    DEV_UnitToDebug killer;
    }; 

  4. #24
    Master Gunnery Sergeant Rydygier's Avatar
    Join Date
    Aug 22 2011
    Location
    Poland, Pomerania
    Posts
    1,063
    Great. Very useful, indeed. Seems, that there are used commands not available in Arma 2 1.10, and this version only I have, like alternate getVariable syntax or allMissionObject command... Can I to try for my own usage only to rewrite code for better A2 1.10 compatibility if possible? This is probably in accordance with license, but I would like to be sure...

  5. #25
    Congrats on new release!

    Indeed unfortunate that some useful funcs are missing on A2.
    Last edited by Sickboy; Feb 6 2012 at 12:43.
    A.C.E. Advanced Combat Environment

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  6. #26
    Cheers.

    Rydygier feel free to - you are also welcome to submit those changes back to get them
    integrated into the "official" version.

  7. #27
    Master Gunnery Sergeant Rydygier's Avatar
    Join Date
    Aug 22 2011
    Location
    Poland, Pomerania
    Posts
    1,063
    OK, thanks. Will see, if I be able to achieve anything in this matter.

  8. #28
    This is so cool, but I can't help thinking I'm missing out on the vast majority of what it can do. Is there any chance we can get some basic documentation?

  9. #29
    For the general scripter/mission designer (who uses scripts) the normal console view already helps a lot IMHO.
    To be able to check variable values and execute code, also the different remote types in MP, is a big help.

    As for the advanced features and key controls to ease the use even more, you can find the docu in the tickets.

    At some point, someone, will merge them into a wiki page. You are welcome to push the wagon from the kickoff.

  10. #30
    Quote Originally Posted by PvPscene View Post
    At some point, someone, will merge them into a wiki page. You are welcome to push the wagon from the kickoff.
    I'd love to, but I really don't want you kicking my arse when I screw it up.

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