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Thread: DevCon - the developer console

  1. #1

    Thumbs up DevCon - the developer console



    This is more like a first preview release of the DevCon.
    Still it is already very powerful and most developers should find it very useful.



    Credits
    ###

    Much thanks to Karel Mořický (Gaia) - his debug console and advanced camera
    mode are the inspiration, base and foundation of the DevCon.
    Also thanks to Carl Gustaffa for several good ideas.



    HowTo
    ###
    Press ESC while playing (works for editor/SP/MP).
    (Note: in MP it only works when being a logged-in admin)



    Notes
    ###
    1) For now you have to check the roadmap to find out about all the features and key shortcuts.
    2) Feel free to help to merge the documentation into the wiki.
    3) Anyone interest is welcome to join the team.
    4) Post bugs and suggestions in the issue tracker please.
    5) Check the source if you want to learn a bit of new stuff.
    6) ToDo prio list by order:
    # Command tab (buttons to apply SQF commands easily onto cursorTarget/player/other unit sets
    # Information tab (fields to easily check details about cursorTarget/player/other unit sets)
    # AI debugging
    # Integration of 3rd party tools

    (more details in the issue tracker soon)



    Wiki
    ###
    http://dev-heaven.net/projects/devcon/wiki/Wiki



    Download
    ###
    http://dev-heaven.net/projects/devcon/files
    Last edited by .kju [PvPscene]; Oct 16 2012 at 04:43.

  2. #2
    This is beautiful. I remember you talking about this last year but had no idea you made so much progress! I can't wait to check it out!
    LoyalGuard
    Former OFPEC Editors Staff Member | Former ACE1 Dev Team Member
    My ArmA Projects
    "...brain-hurting expressions of realism like Loyalguard’s functioning Chernarus Electrical Grid." -PC Gamer

  3.   This is the last Developer post in this thread.   #3

  4. #4
    very good thank you.

  5. #5

    Thumbs up

    Two thumbs up! Will try it out in a bit.
    System Specs:
    Spoiler:

    http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets

    Insurgency Project Home

  6. #6
    Master Gunnery Sergeant Hellfire257's Avatar
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    Fantastic! Going to give this a shot now.

  7. #7
    Awesome! Congrats on the release buddy!
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  8. #8
    First Lieutenant Manzilla's Avatar
    Join Date
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    What exactly does this do? Is this for mission makers? I'm a bit confused, sorry. I checked the roadmap and if this is what I think it is it sounds awesome.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

  9. #9
    I don't want to speak for PvP, but yes...it is for mission makers, scripters, addon makers, or anyone else editing in ArmA. It allows you to check status of variables in game, execute new code in-game with locality options (local, remote, server), enables a debugging camera, gives updates in-game as to what the player is looking at and other variables, makes the player invincible for testing purposes. Many of these features can be turned on and off as the editor desires.

    Essentially, it is an invaluable tool!

  10. #10
    Private First Class
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    Great work! Subscribed!

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