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Thread: Experimental Beta Patch 2 - 85628 - Feedback

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    Experimental Beta Patch 2 - 85628 - Feedback

    Please use this feedback for issues and feedback associated with the Sproket-only compatible Experimental Beta Patch 2 only.



    Best,
    RiE
    Last edited by RoyaltyinExile; Oct 21 2011 at 08:55.
    Arma 3 is a combined arms military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/sandbox content, based on the principles of authenticity, diversity and opportunity.

    Dans son oeil, ciel livide o├╣ germe l'ouragan,
    La douceur qui fascine et le plaisir qui tue.

  2. #2
    I am chuffed tae bits big man.

    The Dummehs guide to running Arma2 within a RamDrive or on multiple HDDs
    Spoiler:

  3. #3
    Scruffy and I just tested this http://forums.bistudio.com/showthrea...45#post2041145 with the new experimental beta.

    "Get In" seems to be fixed.

    The altitude is still not synced properly in MP. A player appears to be ~2m lower on other clients compared to his own view.

  4. #4
    Warrant Officer dale0404's Avatar
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    Anyone not seeing the helipad markers in the editor any more?
    My Arma 3 SP missions:

    Rescue the Doctor - on Stratis

    Rescue the Doctor on Altis

    Raging Ethics - Coming soon! It is here!!

  5. #5
    Quote Originally Posted by NeoArmageddon View Post
    The altitude is still not synced properly in MP. A player appears to be ~2m lower on other clients compared to his own view.
    Video how it looks for the other player, Neo is hovering just above the parked heli on his pc, that's why there is no collision.


    Keys like watch and compass are now properly locked when using chat

    @Dale: I can still see markers for all 4 variants.

  6. #6
    Warrant Officer dale0404's Avatar
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    This is what I have in the editor:



    I know there are supposed to be helipad markers on the map...
    Last edited by dale0404; Oct 20 2011 at 19:58.

  7. #7
    ambient traffic looks better.

  8. #8
    Quote Originally Posted by dale0404 View Post
    This is what I have in the editor:

    [IMG]http://files1.guildlaunch.net/guild/library/209949/TakeOnH.jpg[IMG]

    I know there are supposed to be helipad markers on the map...
    Same here.

    And yes, ambient traffic looks better.

  9. #9
    Quote Originally Posted by dale0404 View Post
    This is what I have in the editor:

    http://files1.guildlaunch.net/guild/...49/TakeOnH.jpg

    I know there are supposed to be helipad markers on the map...
    Ah, those markers, I don't see them either. I thought you meant self placed H object in the editor.

  10. #10
    Still have those white little squares instead of flare reflections....

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