Please use this feedback for issues and feedback associated with the Sproket-only compatible Experimental Beta Patch 2 only.
Best,
RiE
Please use this feedback for issues and feedback associated with the Sproket-only compatible Experimental Beta Patch 2 only.
Best,
RiE
Last edited by RoyaltyinExile; Oct 21 2011 at 08:55.
Arma 3 is a unique military game with an infantry focus. Built upon appropriate, useful and engaging elements of simulation, it's an accessible platform for a variety of official and community playable/ sandbox content, based on the principles of authenticity, diversity and opportunity.
Dans son oeil, ciel livide où germe l'ouragan,
La douceur qui fascine et le plaisir qui tue.
I am chuffed tae bits big man.![]()
Scruffy and I just tested this http://forums.bistudio.com/showthrea...45#post2041145 with the new experimental beta.
"Get In" seems to be fixed.
The altitude is still not synced properly in MP. A player appears to be ~2m lower on other clients compared to his own view.
Anyone not seeing the helipad markers in the editor any more?
Video how it looks for the other player, Neo is hovering just above the parked heli on his pc, that's why there is no collision.
Keys like watch and compass are now properly locked when using chat
@Dale: I can still see markers for all 4 variants.
This is what I have in the editor:
I know there are supposed to be helipad markers on the map...
Last edited by dale0404; Oct 20 2011 at 19:58.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals
Still have those white little squares instead of flare reflections....