Page 1 of 2 12 LastLast
Results 1 to 10 of 12

  Click here to go to the first Developer post in this thread.  

Thread: Mission Editor Manual?

  1. #1

    Mission Editor Manual?

    There is a manual for mission editor? Where can I find?

  2. #2

    If you enjoy my work and want to my support efforts doing this for a living,
    please consider to become a patreon - Community Funded Modding!


    (305 of 1000$ per month by 36 patrons reached for first tier)


    Current projects: CUP, AiA TP, AiA SA, AiA HQ, IFA3


    Help: Got a crash? Report it! What is the RPT log file?

  3. #3
    The GUI is different from the kind used in the Arma series. I hope BIS provide a simple editor guide specific for Takeons' new layout and features unique to this program.


  4. #4
    Warrant Officer dale0404's Avatar
    Join Date
    Jun 2 2008
    Location
    You don't want to know.
    Posts
    2,437
    yeah pvpscene, those links are not very useful as of now, might be in the future though...
    My Arma 3 SP missions:

    Rescue the Doctor - on Stratis

    Rescue the Doctor on Altis

    Raging Ethics - Coming soon! It is here!!

  5. #5
    They are plenty useful, it's the same script-language and the same way of doing it. It's just the GUI that's changed.

  6. #6
    Well it is top inside of right side and icons instead of text.
    I would think is easier for new guys though.

    There are a few additions it seems but nothing major.

  7. #7
    Well there is the new waypoint plugin architecture, but I don't think it will be documented until some time after main game release. There are some (at least audio) stuff that works in A2/OA that just doesn't work in the CP. The general GUI layout is so similar it doesn't need a rewrite.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #8
    Warrant Officer dale0404's Avatar
    Join Date
    Jun 2 2008
    Location
    You don't want to know.
    Posts
    2,437
    I think for new players especially ones who have not experienced the Arma series this would be quite useful tbh.

  9. #9
    First Lieutenant froggyluv's Avatar
    Join Date
    Jun 19 2006
    Location
    Back to East Coast yo
    Posts
    5,471
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    The GUI is different from the kind used in the Arma series. I hope BIS provide a simple editor guide specific for Takeons' new layout and features unique to this program.
    +1

    I still miss the days of getting those thick, meaty man-uals
    ~The bearly literate pugilist~
    MP: Black Amish
    3 rules to live by:
    Don't smoke in bed
    Stay away from tatoo'ed women
    Stay outta bushes at night

    Spoiler:

  10. #10
    I would like to see some sort of basic guide to say what the icons are at the top, and a basic idea on what to do with them, I would have thought that they would have done that for people who are new rather than just cater for the arma people that know what they are doing.

    The interface of the editor is different to the other series as far as I can see anyway, gets a bit frustrating trying to muddle through it just to something like a basic mission.

    Anthony

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •