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Thread: Grebbeberg - WIP terrain

  1. #111
    I'dd love to help and maybe i can find more assistance in the DAFmod team that would like to do this aswell. Just tell me what to do and ill give it a go!

  2. #112
    Might as well do as I promised a few people earlier, with a big fat warning.

    WIP - use at your own risk
    Google drive link with fairly recent versions of this WIP. README-file contains some simple installation instructions. This is my online backup, which I have not prepared for public consumption, if you think this is messy, you should see what's inside my head.

    Check the dates to see how recent the thing is you're downloading. Needless to say that more recent versions should replace older ones. I'll try to make sure to have the terrain and buildings of at least my recent youtube videos in there asap, but I'm not feeling well and my upload speeds are abysmal.
    Last edited by DualJoe; Oct 11 2012 at 14:22.

  3. #113
    Here I was thinking I was very clever and doing something new by using Blender sculpt-tools for terrain editing. Then I see this video of the Blender conference that's going on right now.

    http://www.youtube.com/watch?v=4bJ9stFHDFA&t=8m10s

    Sniff, so much for being original. I wish bistudio would share the python-plugin and the shader setup. I would love to try their workflow, with the easy region selection and 3d texture-painting.

    I know I have no right to be, but I am really gutted that it turns out Bistudio thought of this years before I did. I'm also envious of how nicely integrated the bistudio pipeline is with Blender.

  4.   This is the last Developer post in this thread.   #114
    Just join the Terrain Maker's Skype group. There you can ask Miro (The dude in the video you linked) directly about his work and troubles with the Blender-Workflow.

  5. #115
    CWR² Developer Bushlurker's Avatar
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    Just join the Terrain Maker's Skype group.
    ...and the Modellers Group, and.....

    Best idea ever DJ... A lot of the guys hang out on the Skype channels and it's far superior to PM's for ideas discussion, etc...

    If you have Skype installed, add "bushlurker.com" to your contacts list and I'll make sure you're added in to all the appropriate Groups...


    B

  6. #116
    I don't have skype installed yet, but now it's the first thing on the list for things to do after dinner this evening.

  7. #117
    Digging channels, digging, digging



    Around 2.5k viewdistance, but when I look at the entire map it's a disillusioningly small area.

    I keep getting reminded how this map isn't as small as I thought it was when I started. On the plus side this is the lowest level of detail I'll go, so there are signs of an end showing on the horizon. Now I know I can get a small stretch of 2 km with waterways done in an evening. To bad free evenings are hard to come by.

    Btw, you can really see your terrain-detail settings on this map, those watery-jaggies in the distance will vanish with a higher terrain-detail-level taking your framerate with them.

    EDIT

    I keep forgetting to show the depth of the channels, I wanted them to be borderline wadeable.

    Oh this brings me back, trudging through kilometers of this stuff, never before or since have I had blisters like that time, don't know if those still counted as blisters. What do you call the things you get to see after walking through your skin until you see something with a structure build up of loads of little diamond shapes? Ah dammit, never thought my feet would ache from making an Arma addon.
    Last edited by DualJoe; Oct 15 2012 at 23:21.

  8. #118
    Anyone that plans on creating a mod based on the western campaign in WWII certainly could use this map. Its looking sexy by the way :P

  9. #119
    ah very nice maybe we can make a 'fierljeppen' (Dutch delight) mod:




    the channels look very nice and natural. I was wondering is there any train track on this map? We could paint some if needed

  10. #120
    There will be a railway-track which will run through the north-south slot in the hill and big bridge across the old-Rhine.

    I'm hopeful the roadpainter-script can be modified for that. Now that I think about it, on the road on the left in the screenshot there was a tramrail. The track ran from Wageningen on the side of that road, right along the southern edge of the hill. So there could be a second track painted on this map.

    Taking the fierljep-shot as reference, I only need some reed-clutter to make the channel look a lot more believable. Didn't Porto have some floating waterplants? Maybe those could be added as clutter as well.

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