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Thread: Drongo's Toolkit

  1. #1

    Drongo's Toolkit

    Drongo's Toolkit (DT) is a collection of scripts, addons and dialogs to add a wide range of features to OFP missions. It is designed to work in SP and MP, with any mod.

    What can you do with DT?
    DT offers a wide range of tools to make missions more interesting. It duplicates a lot of addons that already exist, but in DT they are integrated, largely automated and can be easily used with most addons. DT is also very modular, so players can decide what they do and don't want to use.

    Features:
    • Command Engine (with radio voices confirming orders)
    • Air Support
    • Personal menu (assigned and saved to any key the player desires)
    • Voices (currently US English, Arabic and Russian)
    • Infoshare
    • AI enhancement (AI can call CoC artillery and air-strikes on enemies)
    • Objectives
    • AI "commander"
    • Satellite
    • Radar vehicles
    • Civilians
    • Vektorboson's script library
    • Jukebox (all players hear the same track)
    • A new game-mode (buy your force and capture all objectives)
    • Automated map population (a little like DAC) (Removed for now)
    • Highly customizable
    • Many random elements increase replayability of missions


    A test mission is included:
    Command demo: SP. Set the point limit for yourself (West) and the enemy (East) and use your forces, air, artillery and satellite support to capture 3 objectives. Be warned that the enemy AI can call artillery and airstrikes against you.

    Some screenshots:

    Command engine


    Command engine battle


    Calling reinforcements


    Calling air support


    Personal menu (can be assigned any key for activation via fwatch)


    Setting up a random command mission against the AI


    Satellite view


    Jukebox


    Requires:
    OFP 1.96/CWA
    USMC markers
    ECP_DSAI.pbo and ECP_DSAI_2.pbo (from the ECP mod)
    CoC Unified Artillery (for CWA you NEED this hotfix)

    fWatch is recommended:
    Faguss's fWatch for OFP and CWA
    fWatch for CWA (by vektorboson)

    Thank you very much to the following people:
    • Chops (testing, ideas, support)
    • ECP team (Russian and US voices)
    • Kegetys and Faguss (fWatch)
    • Macser (radio model and textures, testing, ideas)
    • Sanctuary (dummy configs, radio model, testing, ideas)
    • RootLocus (testing, ideas)
    • Vektorboson (scripting, testing, help with dialogs, script library, radar, satellite, ideas)
    • Wolfrug and Sickboy (Arabic voices from RUG_DSAI/ACE for ArmA)
    • and of course BIS for OFP


    Download Drongo's Toolkit beta 0.3 (~2.24MB)
    Optional music .pbo (~152MB, required for Jukebox module)

    DT can get fairly complex and I didn't want to spend the next week writing documentation. So if you have any questions or tips, please ask them in this thread.

    Feedback is always welcome.
    Last edited by Drongo69; Apr 15 2012 at 15:58.

  2. #2
    Quote Originally Posted by Drongo69 View Post
    Drongo's Toolkit (DT) [...]
    Single player and multi player, works with any mod. This looks very, very promising.

    The questions I have here:

    1) Does the AI also call artillery strikes on BLUEFOR units?
    2) How is the Automated map population different from DAC? How many BLUEFOR units does it support? DAC had a limit of 256, as far I remember, which limited You to battallion or brigade (tanks) level. IN DAC, every BLUEFOR unit/group leader needed a "DAC-hook", limiting a mission designer to 256 units.
    3) Is it possible to save and resume missions? (Back then, this was my main reason to ditch my creation large scale missions.)
    5) The 150 MB jukebox music tracks are (hopefully) optional, right?
    6) Are any statistic functions implemented e.g. losses on each side, etc.?

    OPF 1.99 - now all I need is to get a functional Cold War Crisis CD key to check these scripts out. It is the classic: Move from A to B, and discarded my OPFs stuff while throwing useless stuff away. But of course I had to keep my BF2 CD for Project Reality's sake.. bah!
    Last edited by wuschel; Oct 14 2011 at 10:38.

  3. #3
    @wuschel

    1) The AI of each side can call artillery (UA) or air on any enemy group. This option can be enabled/disabled by the mission maker.
    2) The map population is less sophisticated than DAC, but is a bit easier to set up I think. Spawns are based around markers that are either Towns, Roads or Areas. It should be possible to use DAC with DT without any conflicts (assuming certain DT features are disabled). In fact, you could probably use both systems side by side. I am not sure of the maximum amount of units per side.
    3) Saving/loading probably doesn't work, there are just too many variables.
    4)
    5) Yes, jukebox is disabled by default.
    6) No, but this would not be hard to implement I think.

    BTW, I am not sure that 1.99 is required, that is just what I am using.
    Last edited by Drongo69; Oct 14 2011 at 10:42.

  4. #4
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    the grunt demo sounds most interesting.

  5. #5

  6. #6
    Really interesting, looks like this was your secret project ;D

    Anyway, the campaign flavour could be made like the DGC system addon for IL2, where the casualities of both sides and things went to a log, and when generating another mission the log was readed and the things compiled in the game (maybe for saving it would be useful)


  7. #7
    How is Fwatch working with ArmA CWC ? It doesn't work for me

  8. #8
    @NacroNicke
    Yeah, I've been working on this for ages, a lot of work has gone into it. I didn't want to talk about it too much before release because nobody likes vapourware. Anyway, using fwatch, your idea is quite possible. In fact, I experimented with a similar idea before. I never ironed out all of the bugs (because I didn't try hard enough :P )

    @ProfTournesol
    I did not know that, I just assumed that ArmA CWC worked much as OFP. I am still running OFP.

  9. #9
    Quote Originally Posted by Drongo69 View Post
    @ProfTournesol
    I did not know that, I just assumed that ArmA CWC worked much as OFP. I am still running OFP.
    It seems to be working with 1.96 too, so that's nice. Demo missions are waiting for WW4 helper and the Coop one for WGL mortars too. Oh, and one mission is complaining about markers missing (the command one), even though i got the required addons.

    EDIT : gosh, i forgot to thank you...
    Last edited by ProfTournesol; Oct 14 2011 at 18:02.

  10. #10
    Congratulations on the release, Drongo!

    edit: ProfT - nice sig!
    TacOps Server: feel free to play!
    The Great Gordo on Twitter:
    @gordonkeith That's when I press the universe to my pants.
    RT@DeepakChopra: When an electron vibrates the universe shakes.

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