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Thread: ARMA 2 - Realistic Paradrop

  1. #1

    ARMA 2 - Realistic Paradrop

    REALISTIC PARADROP SCRIPT

    VERSION 2.15


    This script allows the player (and AI) to make a parachute jump, like it happens in real life.

    SUPPORTED PLANES:

    • C-130
    • AN-72
    • IL-76




    Last edited by DAP; Nov 9 2012 at 12:36.

  2. #2
    Wow! If it really works with the AI, this is something totally awesome! Downloading the example mission now.

  3. #3
    Gunnery Sergeant
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    Quote Originally Posted by Z.agge View Post
    Wow! If it really works with the AI, this is something totally awesome! Downloading the example mission now.
    Also you can use your weapon and move through plane

  4. #4
    Second Lieutenant Kremator's Avatar
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    DAP once again you have broken the rules and made something wonderful ..... thanks mate !

  5. #5
    I tried the script and it works wonderfully! It would be cool to have some kind of tutorial, how to use this for our own missions (if it's okay to you of course). By the way, I have no idea if this has anything to do with the script or not, but I noticed that if you open the parachute too late and the character ends up upside down to the ground, the parachute mysteriously explodes killing everyone around you. This happened to me once and was really weird because I have seen nothing like this happening before. Not a big problem though.

  6. #6
    Gunnery Sergeant
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    Quote Originally Posted by Kremator View Post
    DAP once again you have broken the rules and made something wonderful ..... thanks mate !
    You are welcome

    Quote Originally Posted by Z.agge View Post
    I tried the script and it works wonderfully! It would be cool to have some kind of tutorial, how to use this for our own missions (if it's okay to you of course). By the way, I have no idea if this has anything to do with the script or not, but I noticed that if you open the parachute too late and the character ends up upside down to the ground, the parachute mysteriously explodes killing everyone around you. This happened to me once and was really weird because I have seen nothing like this happening before. Not a big problem though.
    Ok Here is simple instructions about using this script:

    1. Loading in plane:
    You can load whole group in plane cargo. For that run this script: [Plane,Unit] execVM "Daponboard\Scripts\Onboard\Loadgroup.sqf";

    Where:

    Plane - plane which will be used as transport.
    Unit - leader of this group.

    Here is some limitations:

    C-130 - 10 units max
    AN-72 - 12 units max
    IL-76 - 16 units max


    If number of units in group more than these values, then group will not be loaded in plane.

    2. Plane:

    You can set direct path and fly height for plane. For this you need add this string in plane init: [Plane,Height] execVM "Daponboard\Scripts\Onboard\AIPilot.sqf";

    Where:

    Plane - transport plane.
    Height - fly height for plane (plane will be automatically set to this height)

    Notes: You can manually set direction for plane in editor. After running this script pane will fly in selected direction.

    3. Paradrop control:

    For paradrop you need open plane's ramp. For that jsut run this script (via another script or trigger): [Plane] execVM "Daponboard\Scripts\Onboard\PlaneRamp.sqf"
    This script automatically open plane's ramp in postion for paradrop.

    Where: Plane - transport plane

    If AI loaded in plane, then you need give them "green light" for jump. You can set it via variable: Plane setVariable ["DAP_GreenLight_GetOutAI",1,true];

    Where: Plane - transport plane

    Note: You must be shure that plane's ramp already opened. So add small timeout after opening plane's ramp. Player can jump out without this variable (when ramp is open - you can jump out)

    About "exploding parachute": I'm using default parachutes from BIS, so all questions to them In ARMA2 parachutes is vehicles too, so they can explode is some kind of situations

  7. #7
    Amazing! Thank you DAp. Your instructions seem quite straight forward. I'm sure we'll find use for your scripts.

  8. #8
    Thanks for informing us about the release


    Release frontpaged on the Armaholic homepage.


  9. #9
    Whenever I run this the player is never in the plane itself. I'm grouped to the leader, or when I'm the leader I'm not in the plane. Somewhere in your script there's something that says "player" that shouldn't, or I'm out of ideas.

  10. #10
    Gunnery Sergeant
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    Quote Originally Posted by The Hebrew Hammer View Post
    Whenever I run this the player is never in the plane itself. I'm grouped to the leader, or when I'm the leader I'm not in the plane. Somewhere in your script there's something that says "player" that shouldn't, or I'm out of ideas.
    Example mission works correct? If yes, then you have mistake somewhere. Try check all steps. And don't forget about limitations for each planes. I sure in all scripts (tested them just now again - all works).

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