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Thread: Take On Difficulty Settings!

  1. #21
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by CarlGustaffa View Post
    The negatives of auto hover by far outweights the positives.
    What negatives? For me it doesn't interfere with realism whatsover on Expert. But I can understand why some masochists would want to be able to disable it in Game Options for added anxiety.

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  2. #22
    Master Gunnery Sergeant Liquidpinky's Avatar
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    Quote Originally Posted by OMAC View Post
    What negatives? For me it doesn't interfere with realism whatsover on Expert. But I can understand why some masochists would want to be able to disable it in Game Options for added anxiety.
    Some people just can't help themselves I suppose, they see that big red button and just have to push it.
    So they need to remove the temptation altogether.



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  3. #23
    @OMAC: When it takes away the need to actively make inputs on the controls in order to land something as unstable as a helicopter, that's a negative (imo).
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  4. #24
    CWR² Chief Beta Tester OMAC's Avatar
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    Just don't push the button!

  5. #25
    Quote Originally Posted by OMAC View Post
    Just don't push the button!
    I still don't see the problem with adding it as a difficulty setting. RiE already said they wouldn't force it off, so what's your problem?
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  6. #26
    Quote Originally Posted by OMAC View Post
    Just don't push the button!
    Not sure how that prevents other fakey pilots from playing on my server.

  7. #27
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by RoyaltyinExile View Post
    Well, that's not going to make release, but it's certainly something we'll evaluate for post-launch support.

    More likely, we'd tie it to a difficulty option, set is as disabled for expert, but not lock it out, as Auto-Hover - to some degree- is there to compensate for things we simply can't simulate, like the inner ear balance, etc.


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    RiE
    In all the previews, and in the beta, auto-hover was enabled on Expert by default, in part to "compensate for things we simply can't simulate, like the inner ear balance, etc." I therefore find it difficult to understand why RiE is now considering disabling it by default on Expert, especially as I do not recall any discussions in the preview forum threads complaining about it.

    Auto hover is also nice if you have to go to the bathroom, answer the phone (ESC will also work ), and ESSENTIAL if you have to pause to read your map in flight. After all, this is a game. Users have the option to not use auto-hover if they don't want to, although its existence as an option is intolerable to some who apparently cannot resist the temptation to use it.

    Disabling it for Expert post-release would be a mistake imo, as that would fundamentally change how the game is played, even if the difficulty settings can be edited to enable it. If it is disabled by default, editing the settings to enable it is most definitely cheating. To date, use of auto-hover on Expert is most definitely NOT CHEATING, and many have used it extensively in the previews and beta. If it is disabled by default in the future, all that experience would be negated. Even when auto-hover is engaged, careful inputs to the heli controls are required for precision landings and sling-line operations, especially in strong winds.

    To satisfy hard-core players, especially those who don't want auto-hover enabled on their servers, the option to disable it on Expert should be added to the difficulty settings.

    In short, I agree with BIS' decisions regarding auto-hover to date, and am surprised that BIS is considering altering these decisions at this late date to satisfy a select few when other options to satisfy them are available which will not fundamentally alter preview and beta gameplay.
    Last edited by OMAC; Oct 16 2011 at 14:27.

  8. #28

    Thumbs down

    Quote Originally Posted by CarlGustaffa View Post
    Not sure how that prevents other fakey pilots from playing on my server.

    fakey pilots? please take your elitism somewhere else.
    I bet you play with crosshairs ... fakey shooter person.

  9. #29
    Master Gunnery Sergeant dale0404's Avatar
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    Quote Originally Posted by Turin Turambar View Post
    If i have problems in a mission, i want the possibility of lowering the mission difficulty, without changing the flight model, that's an intrinsic part of why i am playing it in first place.
    I would like to think I would keep it on the same difficulty level until I master it, no lower the difficulty to make things easier, but thats the way I play I suppose...

  10. #30
    Quote Originally Posted by [DirTyDeeDs]-Ziggy- View Post
    fakey pilots? please take your elitism somewhere else.
    I bet you play with crosshairs ... fakey shooter person.
    Nothing to do with elitism. When going for a server that sets up a hard challenge, you don't want to enable auto hover so that landings become piece of cake when it's supposed to be part of the challenge. But as I said, if autohover was only available above normal mission flying heights, say 1000 feet, I wouldn't have a problem with people activating it to take a leak or answer their phone. But cheap landings, which is a crucial and hard part of the flight? No thanks.

    Actually, I've pretty much given up on public gaming, because too many servers have crosshairs and 3rd person enabled, and there is nothing I can do to remove crosshairs since mods usually not allowed. So I'm pretty much forced to play on our own servers only, which aren't open to public because of cheating and soem weird signature problems locking us out from using verifysignatures = 2.

    Crosshairs, me? I don't think you find anyone around here who hates it more.

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