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\"A man without religion, is like a fish without a bicycle\"
Here's what I just posted in the No Discussion thread. Would like to know your opinions on it (just curious where the community stands on some of this stuff):
http://forums.bistudio.com/showpost....5&postcount=40
@resistance-rat
well we already saw some interaction with NPC's (smuggler) so thats basically confirmed.
The team also said they will re-create the towns as detailed as possible and now also shift focus on the civilian aspect of them. Pubs might be likely to be there aswell.
If some places will be used to meet such personell, is also very likely.
I posted about soldiers being able to walk faster while aiming.
I tried with my rifle and I could walk faster than the soldiers in ArmA 2 while keeping a steady aim.
What's everyone elses views on this?
One very big wish from me!
DON'T use too many scripts in the campaign! Please! Last night I was playing "Dogs of War" mission and when I captured Lopotev I had to wait for transport, right? But... the Helicopter didn't came... I had to revert it several times, but no effect... so don't trust on scripts too much, because it have chance to see something like that in Arma 3.
By the way IMPROVE the AI, because it's awful... one friend play BAF and he just lost control of the AI. He said the team to shoot one jeep, but no effect... until 5 min. later when the AI guys just started shooting and he couldn't stop them until they fired all their ammo.
This things make the game very buggy and this is the reason why fan like me get angry because of this things. Hope you try to improve this two problems.
P.S. Because of that, I think that ArmA: Cold War Assault (OFP) was better than the other games. I mean... the other Armas are very cool, full of things you can do, but... the campaigns have too many thinks that could crash and make the game buggy like in Dogs of War problem.
P.S.2 By the way... the command menu... yea, it's very scattered, I mean... to hard to use it, in CWA it is so much better, yeah... not so many commands, but easier to be used.
Didnt shoot while moving (Damn my property size)
But my point was that just while in sights, you should be able to move a little faster.
Not necessarily while shooting.
Forgot to say... Cougar Trucks!!