I found this in sticky section.
If you made a wish in this thread, I suggest to look up this survey
http://forums.bistudio.com/showthrea...77#post2054577
( I'm sorry for reposting this but i figured that I never check on the stickies and there might be more like me)
antoineflemming relax and wait till "its done"!
The A3 campaign is set in 07/2035 - 10 years after Iranian Forces invaded Limnos. Enough time to restore vital + important structures and to build new defensive positions/fortifications or even (re-)build military production line/R&D....
Now the storyline so far
So one could imagine that there must be something very important to find or its just another suicide mission to distract/slow down the enemy....After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched.
A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions…
Flirt with death enough - and you get kissed.
... and for those that think NATO is as strong as it once was, think again. Even now, the removal of ABM's is being debated, while other member states are reconsidering their positions within NATO as the economic crisis sweeps across the globe. It all sounds like a great plot for a book, but it's real life. Russia wants it's satellite countries back, etc. In other words, a NATO of the future may not be a very large force.
But it clearly says Limbos has many scars from the battles. The idea is that the island is battered and that it hasn't recovered. A fraction of the population remains. There aren't going to be nice greek homes and a beautiful untouched island. It's supposed to look like a war zone. That's clear from the info. That's all I'm saying. I'm not saying that they aren't going to implement it. Just that I hope they keep the ww3-everything battered feel as it is important to the story.
Of course parts of the island will look battered, some villages will be partially or completely destroyed etc., but the point is that not every inch of the island has to look like it got bombed to shreds. Some areas may be simply deserted, but since no battles took place there, there will be no severe damage.
I expect that, when opening the island in the editor, most of the buildings will be intact, thus leaving the level of destruction open to the mission designer. The campaign will be a different story though. Just because you saw some intact looking villages in some of the videos doesn't mean the island will look pristine in the campaign.
Like mentioned earlier and in other threads - this can be done by mission design. Just imagine you would like to create or play a mission/campaign before the invasion.... Better have some more design/creative options instead of getting bored by hardcoded maps.![]()