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Thread: ArmA 3: Community wishes & ideas- DISCUSSION

  1. #141
    I hope stealth is a well thought out implementation for vehicles (Since the x-35 and commanche are in the game) instead of either A;Just not appearing on radar or B:Having no difference to standard aircraft.

    They should have it so that when the vehicles are at a certain angle from a radar source like the belly of the lightning facing flat against the radar (within a certain angle range) that it should appear more visibly that say broadside frontside on.

    Harder to pick up when flying low

    Flicks up on radar when gear is down/Bomb bays flick open wings are loaded with ordanance etc

    Hope this makes sense I rushed this a bit :P


  2. #142
    Quote Originally Posted by wolfbite View Post
    I hope stealth is a well thought out implementation for vehicles (Since the x-35 and commanche are in the game) instead of either A;Just not appearing on radar or B:Having no difference to standard aircraft.

    They should have it so that when the vehicles are at a certain angle from a radar source like the belly of the lightning facing flat against the radar (within a certain angle range) that it should appear more visibly that say broadside frontside on.

    Harder to pick up when flying low

    Flicks up on radar when gear is down/Bomb bays flick open wings are loaded with ordanance etc

    Hope this makes sense I rushed this a bit :P
    Makes perfect sense and I fully support these ideas.
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  3. #143
    Makes perfect sense. Just have to remember that vehicles will have to ditch their generic "radars" first. That way only ground to air or air to air radars will be able to detect them.

  4. #144
    Quote Originally Posted by Stang69 View Post
    Makes perfect sense. Just have to remember that vehicles will have to ditch their generic "radars" first. That way only ground to air or air to air radars will be able to detect them.
    Yeah I gotta say I really hope the radar has been redone to have specific detection cones instead of the plain 360 uber radar we have atm. and ir ecm implemented.. I think they could be recreated pretty simply and would greatly add to the immersion for aircraft without having to make it to hardcore flight simmy

  5. #145
    Quote Originally Posted by Antrix View Post
    Thanks Maionaze, so more units:

    SWCC
    SFOD-D
    USAF Pararesque
    SOAR (Nightstalkers)
    24 STS
    ISA (Intelligence Support Activity)
    SAD (CIA's Special Activities Division)

    Ugh... if you ask me I want the whole US SOF
    Would be so stoked to see the 160th

    It would also be legit to see Delta, the SEALs, and USAF Special Tactics operation together, like in real life.

    Given the presence of a civilian population, it seems like Army Special Forces (the Green Berets) would seem fitting as well.


    Being new to the forums (and therefore having only been able to consume a handful of posts in my times here thus far), what is the community's feeling toward futuristic tech? I mean, the storyline for ArmAIII is set in 2025, so theoretically that could make for some pretty cool additions, depending on the community's and BI's desires. Basically, if I'm looking for that, should I just go play Ghost Recon? (even though Future Soldier looks pretty...muddled)

    For example:

    Bell Hybrid Tilt Rotor (or something similarly inspired):

    Boeing Airborne Laser (ABL) - which would by 2025 likely be available on platforms like the B-1:

    US Navy X-47B UCAV (or even a sixth generation fighter like Boeing's F/A-XX concept):

    Lockheed HULC Powered Exoskeleton:

    Concept Helmet (though I do love the OpsCore):

    Big Dog (for really rough terrain):

    Scan Eagle (Small, Swarming Drone):

    Optical/Active Camouflage (Metamaterials-based): Picture defeats the point :P

    MH-X "Stealth Hawk"



    Or again, should I just go play Ghost Recon? :P

  6. #146
    Canadian army, dont forget the C7A2's with the C79 Optics, Can't call a C7A2 as a canadian army service rifle without it!



    And also add the NAVY SEALS so it opens a world of possibilities to make servers about infiltration at night.. or spec ops missions

    Just a suggestion.. but I strongly support TEH CANADIAN ARMY!
    Last edited by PrivateWolf; Nov 19 2011 at 14:40.

  7. #147
    Master Gunnery Sergeant OnlyRazor's Avatar
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    Could you people just tell me something. How is it you people constantly want the SEALs when this game already has a special task force comprised of the best of the best of the best, SIR! (With honours), with the SBS and probably the SEALs in them? The main character is an SBS operative, not unlike the SEALs. There's really no necessity for them in the vanilla game, or at least the DLC-less version of the game
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

  8. #148

  9. #149
    Moderator maionaze's Avatar
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    Author of the Thread
    Quote Originally Posted by TacoGrease View Post


    Being new to the forums (and therefore having only been able to consume a handful of posts in my times here thus far), what is the community's feeling toward futuristic tech? I mean, the storyline for ArmAIII is set in 2025, so theoretically that could make for some pretty cool additions, depending on the community's and BI's desires. Basically, if I'm looking for that, should I just go play Ghost Recon? (even though Future Soldier looks pretty...muddled)


    Or again, should I just go play Ghost Recon? :P
    Hey Senior Taco. The majority of the active forum community has nothing against the future setting.
    The action is actualy set in 2035
    The new ghost recon is a story driven FPS by the looks of it. ArmA 3 is a sandbox with an built in editor. My personal opinion is that ArmA 3, due to it's flexibility in terms of gameplay (SP and MP) and it's editor is better than Future Solider.

    Be sure to check the confirmed features thread ( as of now) for more info. You can find a link to it in my signiture.

    P.S. the steath hawk is just bad ass

  10. #150
    Quote Originally Posted by maionaze View Post
    Hey Senior Taco. The majority of the active forum community has nothing against the future setting.
    The action is actualy set in 2035
    The new ghost recon is a story driven FPS by the looks of it. ArmA 3 is a sandbox with an built in editor. My personal opinion is that ArmA 3, due to it's flexibility in terms of gameplay (SP and MP) and it's editor is better than Future Solider.



    P.S. the steath hawk is just bad ass
    My mistake on 2035, then. That opens up even more possibilities

    And yes, GR is definitely story driven (which is kind of a minus, I think) as compared to the sandbox nature of ArmA, but GR is the only game I can think of that really integrates near-future systems.

    From what I've seen, however, ArmA III looks to change that.

    I've definitely checked out the confirmed features/vehicles/weapons/systems thread, but because I had not seen any of things I mentioned I thought I'd post them here

    The airborne laser would make for some impressive Close Air Support :P

    And yeah, the Stealth Hawk looks pretty lol.

    ------------------------------------------------------

    Has there been much talk of active camouflage?

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