Ok so regarding the issue with Vsync i did try to switch from fullscreen,exclusive fullscreen,and windows. Messing around with Vsync off and fast sync settings. And iv narrowed down how to fully reproduce it on my end.
Its not got to do with Vsync,instead anything that limits framerate. I used a frame rate cap of 60FPS while running Vsync off, and again,fast sync. in game i had 60 capped and it was a slide show,i changed to window mode which then removes the locked fps,and everything was smooth.
There isnt much else i can do on my end to fix it. And i cannot start to explain it as in 30 years iv never seen something so bizzare. Unfortunately i wont be able to fly this helo,its a damn shame. I appreciate all the work gone into it.
I would go as far as to ask BIS directly if you devs are in touch with this release,as to what they think the issue may be. Who knows,they may actually have more insight,your stumped,im stumped,problem is real and i dont see a way around it.
No, it was one of our core principles to keep it as close to vanilla as possible.
I can't check the other stuff right now. I don't use NVIDIA vsync at all, just the ingame stuff.
I just found out, that you need to inherit LoadoutManager_Base as well to be able to reliably save the added loadout. Simply adding LoadoutManager_base does not save when I apply the added loadout to the prefab, I need my own entity inherited from the default one.