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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #11
    Staff Sergeant
    Join Date
    Oct 24 2010
    Location
    in a small village in Sweden
    Posts
    361
    Sea

    howercrafts of different sizes.
    smaller corvettes and patrol boats


    helicopters

    super puma
    (ah6, mh6 I think) little bird versions
    eurocopter Tiger attack helicopter

    ground vehicles

    cv90 9040 IFV

    Archer artillery platform

    Leopard 2 MBT

  2. #12
    Auto Match-Making/Rating
    Greek ArmA Community
    ASC MAPPACK SEASON 2

    Here you can find the recored matches of Season 1:

  3. #13
    CONTENT:

    Vehicles:

    Air:
    *F-5 (IRAN)
    *F-14 (IRAN)
    *F-16I
    *F-15E/I
    *T-6 Texan II
    *Cessna 172
    *CH-53
    *AH-1G
    *Bell 206
    *Mirage F-1
    *MIG-17
    *MIG-19
    *B-52
    *LAVI
    *C-47
    *T-6 Texan/SNJ/Harvard (for OPFOR)
    *DHC-7
    *DHC-2
    *DHC-6
    *ATR-72
    *Boeing 707
    *IL-76
    *Boeing 747

    Sea:
    *Aircraft Carrier
    *Ski boat
    *Jetboat
    *Wood boat

    Land:
    *T-80
    *Merkava (real one from IDF)
    *Jeep
    *Monster Truck
    *Skateboard
    *Katyusha
    *Patriot

    Animals:
    *Dolphins
    *Whales
    *Corals
    *Rays
    *Mermaids (as extra unit - not in ambient)
    Last edited by Cobra5000; Oct 10 2011 at 21:47.

  4. #14

    Exclamation

    • Game engine
    • Walk/stay inside all vehicles when this allow in real life (c-130, chinook, bus, in truck cargo etc.)
    • Vertrex damage on vehicles (how its realised in GTA4), cutout doors, wheels, other parts!
    • Better reloading animations!
    • Smooth animations (switch between animations too), more static animations (idle, crouch, run, walk, seet, playing with weapon if stay)
    • Allocate grenades as a separate weapon, and the ability to change the current type grenades (to switch between types of grenades)
    • !Brokeable doors, windows, walls in houses!


    • Gameplay
    • emergency ropes (vehicle can drag vehicle)
    • Drag and drop, thow small objects
    • Heli lift system (can drag soldiers on rope, any objects, cars, etc)


    Last edited by J-Guid; Oct 10 2011 at 22:05.

  5. #15

  6. #16
    -AI halo jumps

    -Fastroping (AI aswell)

    -AI spotters that tells you wind and distance

    -Various medical equipment like bandages, morphine etc. (maybe splints...?)

    -Bleeding while not being incapacitated

    -No magical "you just got pierced by 10 mg rounds and now you will be restored to full health"...

    -More advanced artillery fire mission requests then point and click

    -AI moving along walls and cover when in urban areas

    -AI not always following in exact formation but instead adapt to cover, buildings, walls etc (almost same thing as above)

    -IR strobes easier to spot

    -Chemical warfare (scuds, gasmasks, mopp-suits etc)

    -Improved high command

    -Order AI helicopter pilots to land

    -Dividing units in your squad into fireteams (http://forums.bistudio.com/showthread.php?t=125836)

    -AI being able to stack up and clear a building. (maybe using frags and flashbangs???)

    -In the 3D editor (which i think you have confirmed...) when you create landing pads you should be able to set exactly how the helicopters approaches and land so that you can be inserted/extracted in for example tight wooden areas or on cliffs/mountainsides (, i've always dreamed about standing on a cliffedge with my fellow soldiers waiting for a chinook to pull up and put his rear landing gear down on the edge and then load a squad before taking of into the distance...... )

    And this is my contribution to ArmA III...
    i5 2500k | GTX 570 | 8GB RAM | 2x WD Black Caviar 1TB | OCZ Vertex 4 256GB | Thrustmaster Warthog

  7. #17
    • Gameplay
    • AI dynamic shouts, dialogs, talk sounds
    • Animations: roll forward, lie on your back for aiming and firing up while lying
    • better grenade throw animations (hands help aiming)

  8. #18
    Gameplay

    - Shooting out of vehicles/helicopters
    - 6 DOF inside vehicles
    - Leaning inside vehicles
    - Animated vehicle doors
    - Vehicle detailed component driven damage modelling (Destructible tracks, optics, explosive reactive armor) [Get rid of hit points]
    - WASD Turrets [Separate turret controls and camera controls]
    - Partial vehicle destruction.
    - Traverse turret while turned out
    - Do not force turn in when firing weapons/being engaged.
    - Enter exit armor only when hatches/doors open
    - Choose specifically where to enter/exit vehicle (VBS2)

    Engine

    - Turned in / Turned out event handlers
    - Render To Texture shader (from TKOH and VBS2)
    - 3D intractable cockpits and environment (from TKOH)
    - Flammability (Vehicle's, vehicle components, buildings, environment)

  9. #19
    typo under Weapons: DRA should be DSA
    __________________________________
    Intel 2700k Sandy Bridge @ 4.6ghz | EVGA GTX580 | Corsair H100 | Corsair Vengeance 8gb ddr3 1600 | EVGA z77 FTW mobo | Asus Xonar DX 7.1 | 2x OCZ Vertex 4 SSD 128gb | PC P&C Silencer Mk II 950W

  10. #20
    I would like, with one click of the mouse to give a series of orders:
    Run to that spot
    Go prone
    Face that direction
    Hold fire.

    Or to rephrase: A long list of pre-defined groups of orders that can be given with one click of the mouse (or keyboard).
    -

    ---------- Post added at 09:22 ---------- Previous post was at 09:17 ----------

    Setting Rules of Engagement:

    The team is patrolling/guarding/ relaxing /or whatever.
    They spot enemy/they come under fire/or whatever.

    They then carry out one of the Rules of Engagement that I selected at the start of the mission.

    The rules of engagement can be allocated to teams or to individual soldiers.

    Different teams can be allocated different rules of engagement.
    -

    ---------- Post added at 09:52 ---------- Previous post was at 09:22 ----------

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ************************************************** ********

    In the editor, allow animals to be given way points.


    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ************************************************** ********


    Add a toggle key.

    I am commanding 8 men so there are a total of 9 of us on the map.

    There will be 9 soldier icons on my screen.

    “2” commands 3, 4 and 5. “6” commands 7, 8 and 9

    I press the toggle key and now I can only see “1’, “2” and “6” on my screen.
    I press the toggle key and I can see all 9 icons again.

    If I give an order to any man he carries out that order. If I give an order to “2” or “6” their teams carry out the order.
    -
    -

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