Sea
howercrafts of different sizes.
smaller corvettes and patrol boats
helicopters
super puma
(ah6, mh6 I think) little bird versions
eurocopter Tiger attack helicopter
ground vehicles
cv90 9040 IFV
Archer artillery platform
Leopard 2 MBT
Sea
howercrafts of different sizes.
smaller corvettes and patrol boats
helicopters
super puma
(ah6, mh6 I think) little bird versions
eurocopter Tiger attack helicopter
ground vehicles
cv90 9040 IFV
Archer artillery platform
Leopard 2 MBT
Auto Match-Making/Rating
CONTENT:
Vehicles:
Air:
*F-5 (IRAN)
*F-14 (IRAN)
*F-16I
*F-15E/I
*T-6 Texan II
*Cessna 172
*CH-53
*AH-1G
*Bell 206
*Mirage F-1
*MIG-17
*MIG-19
*B-52
*LAVI
*C-47
*T-6 Texan/SNJ/Harvard (for OPFOR)
*DHC-7
*DHC-2
*DHC-6
*ATR-72
*Boeing 707
*IL-76
*Boeing 747
Sea:
*Aircraft Carrier
*Ski boat
*Jetboat
*Wood boat
Land:
*T-80
*Merkava (real one from IDF)
*Jeep
*Monster Truck
*Skateboard
*Katyusha
*Patriot
Animals:
*Dolphins
*Whales
*Corals
*Rays
*Mermaids (as extra unit - not in ambient)
Last edited by Cobra5000; Oct 10 2011 at 21:47.
- Game engine
- Walk/stay inside all vehicles when this allow in real life (c-130, chinook, bus, in truck cargo etc.)
- Vertrex damage on vehicles (how its realised in GTA4), cutout doors, wheels, other parts!
- Better reloading animations!
- Smooth animations (switch between animations too), more static animations (idle, crouch, run, walk, seet, playing with weapon if stay)
- Allocate grenades as a separate weapon, and the ability to change the current type grenades (to switch between types of grenades)
- !Brokeable doors, windows, walls in houses!
- Gameplay
- emergency ropes (vehicle can drag vehicle)
- Drag and drop, thow small objects
- Heli lift system (can drag soldiers on rope, any objects, cars, etc)
- Weapons
- M1 Benelly (Shotgun), SPAS-12 etc.
- Steyr Aug A2 and mods
- !!Cornershot weapon!! (main body, player can insert, change handgun(Glock, USP, Makarov, Colt etc.) in weapon body)
- APS Russian Underwater weapon
- Vehicles - Sea : A U.S. Navy Landing Craft Air Cushioned
- Road spikes (likes in VBS2)
Last edited by J-Guid; Oct 10 2011 at 22:05.
OK, list updated![]()
-AI halo jumps
-Fastroping (AI aswell)
-AI spotters that tells you wind and distance
-Various medical equipment like bandages, morphine etc. (maybe splints...?)
-Bleeding while not being incapacitated
-No magical "you just got pierced by 10 mg rounds and now you will be restored to full health"...
-More advanced artillery fire mission requests then point and click
-AI moving along walls and cover when in urban areas
-AI not always following in exact formation but instead adapt to cover, buildings, walls etc (almost same thing as above)
-IR strobes easier to spot
-Chemical warfare (scuds, gasmasks, mopp-suits etc)
-Improved high command
-Order AI helicopter pilots to land
-Dividing units in your squad into fireteams (http://forums.bistudio.com/showthread.php?t=125836)
-AI being able to stack up and clear a building. (maybe using frags and flashbangs???)
-In the 3D editor (which i think you have confirmed...) when you create landing pads you should be able to set exactly how the helicopters approaches and land so that you can be inserted/extracted in for example tight wooden areas or on cliffs/mountainsides (, i've always dreamed about standing on a cliffedge with my fellow soldiers waiting for a chinook to pull up and put his rear landing gear down on the edge and then load a squad before taking of into the distance......)
And this is my contribution to ArmA III...
i5 2500k | GTX 570 | 8GB RAM | 2x WD Black Caviar 1TB | OCZ Vertex 4 256GB | Thrustmaster Warthog
- Gameplay
- AI dynamic shouts, dialogs, talk sounds
- Animations: roll forward, lie on your back for aiming and firing up while lying
- better grenade throw animations (hands help aiming)
Gameplay
- Shooting out of vehicles/helicopters
- 6 DOF inside vehicles
- Leaning inside vehicles
- Animated vehicle doors
- Vehicle detailed component driven damage modelling (Destructible tracks, optics, explosive reactive armor) [Get rid of hit points]
- WASD Turrets [Separate turret controls and camera controls]
- Partial vehicle destruction.
- Traverse turret while turned out
- Do not force turn in when firing weapons/being engaged.
- Enter exit armor only when hatches/doors open
- Choose specifically where to enter/exit vehicle (VBS2)
Engine
- Turned in / Turned out event handlers
- Render To Texture shader (from TKOH and VBS2)
- 3D intractable cockpits and environment (from TKOH)
- Flammability (Vehicle's, vehicle components, buildings, environment)
typo under Weapons: DRA should be DSA
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Intel 2700k Sandy Bridge @ 4.6ghz | EVGA GTX580 | Corsair H100 | Corsair Vengeance 8gb ddr3 1600 | EVGA z77 FTW mobo | Asus Xonar DX 7.1 | 2x OCZ Vertex 4 SSD 128gb | PC P&C Silencer Mk II 950W
I would like, with one click of the mouse to give a series of orders:
Run to that spot
Go prone
Face that direction
Hold fire.
Or to rephrase: A long list of pre-defined groups of orders that can be given with one click of the mouse (or keyboard).
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---------- Post added at 09:22 ---------- Previous post was at 09:17 ----------
Setting Rules of Engagement:
The team is patrolling/guarding/ relaxing /or whatever.
They spot enemy/they come under fire/or whatever.
They then carry out one of the Rules of Engagement that I selected at the start of the mission.
The rules of engagement can be allocated to teams or to individual soldiers.
Different teams can be allocated different rules of engagement.
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---------- Post added at 09:52 ---------- Previous post was at 09:22 ----------
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In the editor, allow animals to be given way points.
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Add a toggle key.
I am commanding 8 men so there are a total of 9 of us on the map.
There will be 9 soldier icons on my screen.
“2” commands 3, 4 and 5. “6” commands 7, 8 and 9
I press the toggle key and now I can only see “1’, “2” and “6” on my screen.
I press the toggle key and I can see all 9 icons again.
If I give an order to any man he carries out that order. If I give an order to “2” or “6” their teams carry out the order.
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