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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #1331
    I seen a picture from the Gamescom booth showing coloured keypad menus placed in front of all the demo PC's.
    I think it woud be nice for Bohemia to upload a printable copy of the menu, it would help new players get quickly acquainted with all the keys.

  2. #1332

    Red face A few ArmA III hopeful suggestions

    Hello ArmA III community and BIS Developers,

    I have been playing your games since Operation Flashpoint, and I have easily put in over 2500 hours into ArmA II and Operation Arrowhead, this is by far the most time I have ever spent on a video game PERIOD! There is always something else you can do in ArmA II or some other fun way to take an objective, the sandbox idea is exactly what makes ArmA II stand out from all the other games on the market. I also thank you for giving the community professional mod tools and supporting mods authored by your community, and I think I can speak on behalf of your gaming community when I say "that support means the most to us". You guys are the model other video game developers should be basing their games off of, not Call Of Duty.

    I do however have a few suggestions about some things that I and possibly others would like to see.....

    1. Smarter AI, the default AI in ArmA II with all the patches is still a little lacking at times, mods like Zeus AI and especially ASR AI really make ArmA II stand out, perhaps take a look if you already have not taken one at the ideas from ASR AI and Zeus AI and implement some of the features they give in ArmA III.

    2. More Robust Medical System, like in Americas Army III, with a tutorial, nothing overly complex but something that makes it interactive other than clicking "first aid".

    3. Direct X11 and Tessellation support, DX11's biggest claim to fame is Tessellation and ArmA III's terrain would benefit greatly from this, you could also make it backwards compatible with DX10 only systems by giving a menu selection of running in DX10 or DX11 mode.

    4. "Port Over Tool" if this is possible I would like to see a tool that ports over some mods from ArmA II into ArmA III... example... RobertHammers Weapons Packs, they are great, and I would be nice to see some of the excellent mods easily come over to ArmA III.

    5. Better Default sounds, the default sounds of ArmA II are definitely one of its weakest points, thankfully you provide professional mod tools so that people like Lord Jarhead can make mods like J.S.R.S and really make ArmA II come alive. Also games like Battlefield 3 are focusing on making sounds more realistic as a selling point to their game, for BIS I personally see this as a high priority as you are considered a military simulator.

    6. Better Effects, the default effects are not bad, they are decent, but if you look at WarFX Blastcore and WarFX Tracers this is what ArmA III could easily bring to the table and I believe the community would be greatly appreciative of this.


    Thanks for taking the time to read this and or respond to it, I look forward to ArmA III and it seems that throwing my money at the screen does not make it appear any faster, if you guys need to take more time to make ArmA III better or more to the community's idea/suggestions then you will not hear a complaint from me.

    Thanks Again,
    =SWF= Spartan0536

  3. #1333
    High quality, punchy and aggressive weapon sounds with multi-levelled distance samples; highly detailed and nuanced atmospherics allowing player to judge how close passing rounds are. Terrifying explosion sounds. (Basically JSRS sounds ).
    "Gentlemen, you can't fight in here... this is the War Room!"

    "Always remember, opinions are like assholes...everybody's got one." - D. Devito

  4. #1334
    As this is on everyone's "wishlist" and has been requested probably more than enough times already but.....BETTER EXPLOSION EFFECTS. From big to small. Everything else is shaping up nicely but the explosions, especially the bigger one's from the artillery demonstrations have seemed to be lacking, if not still a bit like ArmA2/OA.



    Example in video is with JDAM's, not arty, but I figured ya'll would like it.


    Mods: No, no one is visibly dying in gruesome ways in this video so it's safe. And if the picture size is too high I'll fix it shortly after I dig up the rules to check, just realized I embedded before knowing what the guidelines were for size.

    Edit: Thar we go, nice and compact now
    Last edited by Steakslim; Aug 18 2012 at 16:45.
    __________________________________
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  5. #1335
    Better explosions and particle effects, the ones I've seen so far are awful (compared to all the other high quality content).

    The muzzle flashes looks great, but you should tweak its lighting (it's so brief it shows taring on the screen).

    Oh and another thing. Will there be locked doors on some of the buildings? Knocking down doors or lock-picking would be cool!
    Last edited by grandstack; Aug 18 2012 at 17:38.

  6. #1336
    Yeahhh it's like u would talk from my soul Spartan0536...exactly the same here =) but i think BI gives his best and if it would be everything so easy, so we wouldn't have any wishes I saw some vids, from e3 and gamestar, and the ambient noise didn't seemed enough realistic for me...locusts and so on...i was often in greece and there is a real concert of different sounds...this typical chirp of cicadas and grashoppers...but maybe it was only the quality... Grüße a Zdravim

  7. #1337
    Ability to give a sharp head nod, to use as a go signal to co-ordinate sweeps in buildings, where we don't want to talk as the enemy might hear us. I think this would be more useful than hand signals, which require taking one hand off the weapon and certainly more useful than the salute animation.
    Phenom II X4 955 @ 3.6Ghz, 16GB DDR3, MSI 990FXA-GD80, 2GB 6950 (unlocked to 6970, 900/1350Mhz), Win7 x64 Ultimate

  8. #1338
    A couple more shadow casting light sources other than just the sun/moon. Maybe the camp fires, since they are few. Be worth testing.
    Ability to drop the resolution in Picture in Picture to speed up its frame rate..dealers choice.
    Haven't seen any comms... please add comms or give us software hooks to manipulate the comms. eg mute/mix/distort.
    Map tools. Ability to draw lines by hand. Not just add symbols.
    Spear guns....
    climb over tall obstacles.
    One spare tire in wheeled vehicles.
    ILS or VOR/TACAN at the Airports.
    Next version of the engine add rivers.
    Ability to stick Plastic Explosive to objects..wall/vehicles.
    separate buttons mapping for auto/single..or burst/single.
    More than 15 Joystick buttons.
    GPS app that syncs to the game for my android.
    Able to re-stack half used ammo clips
    Interrupt animations and run!!
    Intel Core i7 980X EXTREME, 12 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
    Single 27 inch Monitor, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... I hope

  9. #1339
    Add the ability to switch weapons by using Numpad keys. Let me clarify:

    First I'm perfectly fine with F0-F9 and "usual" 0-9 keys being used for commanding and let it stay that way
    But it would be pretty good if numpad keys, which are not really used were set up like this:

    1 - primary weapon
    2 - primary weapon grenade launcher (if available)
    3 - pistol
    4 - AT launcher or whatever else weapon is carried on the back
    5 - grenades

    At least it will be much faster than hitting F all the time (and I don't want to see "usual" 0-9 be used for this as I enjoy playing with AI often) or looking for that ' key - which can't be easily pressed without looking at the keyboard while this is not the case with numpad keys.

  10. #1340
    Empty pistol holsters!

    If you're going to leave the pistol holsters with no weapons in them again for A3, please do one of two things:

    1. Remove them from all models

    or

    2. Make them "full coverage holsters" so you can't tell.

    It grates on my nerves greatly seeing all the models running around with empty pistol holsters all the time.
    1stLt J. Drumheller
    Executive Officer
    Gambler 6, Echo Company
    15th MEU (SOC) Realism Unit
    (Recruiting ages 17+)

    ArmA Youtube Channel

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