making the speed of the FOV change aka Zoom adjustable to ones liking / gameplaystyle I would like to see.
For CCO faster is maybe better..
making the speed of the FOV change aka Zoom adjustable to ones liking / gameplaystyle I would like to see.
For CCO faster is maybe better..
Fix this. Or don't.
Working Trains.
There have been models and mods for years but no working mechanism. Would be fun!
My ARMA2 Movie Film: http://www.youtube.com/watch?v=dTw38KXsiyk (Base Attack 5!)
I would really like to see a video showcasing the beautiful scenery of Limnos and Stratis. Something like this -
Then all the ArmA and DayZ community can have pleasant dreams about the amazing missions we will soon create in the amazing ArmA3 environments.
There should be separate environmental sounds for shore, (open) sea, and lake. If there are boat specific sounds attached to the boat, the volume driving this should be governed by surface type at boat location with smooth transitions so that jumping the boat above water doesn't abruptly silence the sound. This enables us to have the boat put on land or behind vehicle without producing sound of boat interacting with the sea. For the sfx part, I suggest seagull for shore and ducks for lake. Probably no sfx part for the open sea needed.
Similarly for air; let there be wind sounds up at altitude controlled by unit airspeed through the airmass, but shut them off if inside a vehicle (other than parachutebase).
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
AI should know better if the enemy is too strong for them, they should have some sense of self preservation.
Fanboys ruin everything.
http://youtu.be/SNPJMk2fgJU i wish something like this in arma 3.
>>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!
Arma 2: Chernarus LIFE
CD - Medieval; Digital - Future!
we had uav with machine guns in the private military addon
edit: http://www.arma2.com/arma-2-pmc-vehi...hicles_en.html - Ka-137
How about having the JTF-2 (Canadian Counter-terrorism) and the Canadian Forces if possible.
for fixed wing a F-18 hornet(superhornet also)
- throwable grapple hooks that can be climbed like ladders for scaling buildings and cliffs (can also be pitched and thrown down to go down)
- Police officers (like in ARMA 2 Chernarus civilians, but act as police), police cars, maybe a small police station. I'd imagine Myrina has some sort of police, at least. I'd hope. With ALICE module would just be seen patrolling or relaxing waiting for a call? Preferably lightly armed
- Civilian big rigs, sports cars, jeeps, similar cars.
- Children (unless ARMA is set in a world where people are born at age 18 or something.)
- Hand-to-hand combat/bayonets/rifle bashing. Would be useful for CQB
- Smoother movement (smoother than ARMA 2 and trying to bend around corners and doorways, anyway!)
- Guard dogs (German shepards ideally, maybe Dobermans or Russian Terrier)