Page 193 of 193 FirstFirst ... 93143183189190191192193
Results 1,921 to 1,930 of 1930

  Click here to go to the first Developer post in this thread.  

Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #1921
    -echo, reverberations in various areas, like cities, woods, open field, in a building. (similar was reproduced for arma 2mod J.S.R.S 1.5, works fine under A3 engine)

    -distant sound filtering. (the further a sound source is, the more changes it)[this feature was already implemented in J.S.R.S 1.5 mod, works fine under A3 engine]

    - Ammo cooking

    - better sounding explosions

    - ACRE in the vanilla build

    - ACE in the vanilla build

    - Mods installed on servers to be automatically downloaded by your client (could be hosted on server your connecting to, or custom URL for pointing to alternative server so not to use too much of the gameserver connection)

    life's more painless for the brainless
    Steam: kamaradski1

  2. #1922
    Probably mentioned already, but I would really like the armed version of the V22 Osprey, also known as the MV22 Osprey if equipped with said weapons.
    It features a minigun or heavy machinegun on the loading ramp, and a belly mounted minigun which is guide by a (thermal) camera, operated by the co-pilot.

  3. #1923

    Harvest HAWK & Cargo Plane Love

    I'd like the KC-130J to be in-game, as both a tanker and cargo aircraft, depending on a loadout chosen by the server. In its tanker role, it would obviously be able to refuel other aircraft (with the probe and drogue system), as well as para-drop soldiers, although a reduced amount as compared to the cargo loadout. The cargo loadout would be able to paradrop a few more than the tanker, but the big advantage would be the ability to drop vehicles, and at night drop flares (visible and I.R. flares) for illumination.

    The KC-130J would also have the ability to be outfitted with the Harvest HAWK system, giving it overwatch capabilities, CAS for ground troops, and the ability to designate targets for other aircraft. This added capability would give the KC-130 a valued position in ArmA 3.
    Last edited by Mirotic; May 11 2013 at 19:12.

  4. #1924
    Ragdoll effects when dragging a wounded soldier instead of the clunky stiff drag animation. PLEASE!!!


    Spoiler:

  5. #1925
    They should definitely add in that when you join a server, it downloads and installs the mods/addons you need. Like the source engine. Arma 2 has some great mods that would be great, but its complicated to install these just to join a server. Other things include a few more airplanes and air to air weapon load-out selections.

    The editor should have some more basic things added into it, I.e the options to set re-spawn points and re-spawning vehicles. More modules and scripts, once again there are many incredible ones out there, but they are once again harder to install when they should be default features.

    It would be great to see an easy mod installer built in to arma 2 and server keys made to be done by default if possible. Things like this would make A3 an increadibly popular game!

  6. #1926
    GAMEPLAY

    You should have the option to use the bipod on sniper rifles and lmg's.

    CONTENT

    You have the option to select bipods as an accessory

  7. #1927
    Leave Splendid Camera and debug menu in final game, at least through the editor. Please (o_o)

    Maybe add instagram filters. I joke

  8. #1928
    How about something that is a Virtual World.. Think something like Second Life with GUNS. Where the map is larger and your Clans actually do duties, along the WW2 Online kind of thing. All those bells and whistles are great but limiting MP like they do know is old school. Look at EVE online, out for years, and the clans act as Brigades would in Arma.. Then for example the US Forces have a base, the UK guys have thiers, all working together, with REDFOR having the same capibilities.
    Asus Sabertooth 990FX R2
    AMD FX-8320
    32g DDR3 1600 MHz
    OCZ Agility 2 SSD
    2 EVGA GTX 570 HD's
    Cooler Master Silent PRO Gold 1200 W PSU
    Win 7 64 Ult.
    Yep 8 cores of AI killin power !!!

  9. #1929
    I'm going to reiterate my request that helicopter passengers can, where suitable, use small arms to engage targets whilst on the move, as I feel this is FAR too important for BI to miss out.

    This is bread and butter for modern (SOF) operations. Further, imagine the diversity it lends to the game in terms of options for mission editors;

    -Taking out a vehicles driver/tyres on a HVT capture raid (remember some of the opening scenes of Black Hawk Down? "Single shot through the engine block!")
    -Taking out a speedboat/skiff engine during Anti-Piracy ops
    -Covering a hostage rescue mission from the air
    -Taking out light aircraft without using jets
    - Taking out suicide bombers in a crowd of people
    - Escorting a vehicle convoy in urban terrain.

    The options are limitless; ShackTac showed how it was possible, and used to to great effect on many of their MP missions; go watch some of the videos of their online play. Absolutely awesome stuff, with a simple addition to the game.

    I'm also going to suggest that dropping guys into water from 5m or so should carry no damage with it whatsoever; imagine how cool it would look flying low and slow as combat divers dropped off the planks of a Littlebird or MH47E...

  10. #1930
    Quote Originally Posted by MattWales View Post
    I'm going to reiterate my request that helicopter passengers can, where suitable, use small arms to engage targets whilst on the move, as I feel this is FAR too important for BI to miss out.

    This is bread and butter for modern (SOF) operations. Further, imagine the diversity it lends to the game in terms of options for mission editors;

    -Taking out a vehicles driver/tyres on a HVT capture raid (remember some of the opening scenes of Black Hawk Down? "Single shot through the engine block!")
    -Taking out a speedboat/skiff engine during Anti-Piracy ops
    -Covering a hostage rescue mission from the air
    -Taking out light aircraft without using jets
    - Taking out suicide bombers in a crowd of people
    - Escorting a vehicle convoy in urban terrain.

    The options are limitless; ShackTac showed how it was possible, and used to to great effect on many of their MP missions; go watch some of the videos of their online play. Absolutely awesome stuff, with a simple addition to the game.

    I'm also going to suggest that dropping guys into water from 5m or so should carry no damage with it whatsoever; imagine how cool it would look flying low and slow as combat divers dropped off the planks of a Littlebird or MH47E...
    That all sounds good to me!

Page 193 of 193 FirstFirst ... 93143183189190191192193

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •