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Thread: ArmA 3: Community wishes & ideas|NO DISCUSSION

  1. #1121
    Suggestion 1 :


    Direct Implementation of Laser Targeting Pods for Planes, Drones and Helicopters. (like the Mando camera system). Allowing to guide autonomously every kind of Laser guided Bombs and Missiles without the external need of Infantry using Soflam.

    example: http://www.youtube.com/watch?v=mTFcm...eature=related


    Suggestion 2 :

    fiber-optic camera guided missiles (like the Spike-LR) the gunner guide the missile via integrated camera, allowing to shot from behind Hills and obstacles :

    example: http://www.youtube.com/watch?v=AA1-qUKV9qQ
    Last edited by cychou; Jun 14 2012 at 23:47.

  2. #1122
    Corporal
    Join Date
    Jun 23 2009
    Location
    6.76 meters below N.A.P.
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    93
    Single-player scenario wishlist:

    All missions:
    - Full briefing (may be skipped) by officer (animated when a.i.). When assuming officers/team leader role have the option to set waypoints.
    - Alternate gear selection by officer/team leader only
    - Selection of transport by officer/team leader only (Vehicles locked until designated).

    1. Hostage rescue (random location/target/enemies):
    - Random reaction of enemies to spotting blufor troops on-site (e.g. killing hostage/or surrendering).
    - Transport hostage to home base/target location.

    2. Patrol enemy territory (random location/enemies):
    - Selection of transport by officer/team leader only (Vehicles locked until designated).
    - Commence patrol in target area
    - Random engagement with enemy or friendly troops

    3. Forward Observer - Arial/Artillery Bombardment (random location/enemies):

  3. #1123
    Post-apocalypse theme is very popular in community. So help modders and user-made mission developers.
    1. Add various types of anti radiation gas masks.



    2. Add Geiger counter and radiation simulation.



    3. Maybe you will make EW mission sequel. In fact that one mission was better then whole red harvest campaign.

    Last edited by Max Power; Jun 15 2012 at 17:36. Reason: no all bold kthnx

  4. #1124
    Please make a Dynamic Nightvision like in that Video

    http://www.youtube.com/watch?v=TkDKj...eature=related


    That would be very nice

  5. #1125
    use soft-body physics and realistic Plane simulation, just like with the TOH physics for the game, but same with planes
    ALL HAIL TO OFP COLD WAR CRYSIS

    "The only thing necessary for evil to triumph, is for the good mens to do nothing"

  6. #1126
    A scenario where you play as a small time warlord attempting to repel both Iranian and NATO forces.

    You'd command your forces primarily using high command, but you'd start of with a small group of bodyguards in your personal group.

    You'd gain militiamen by doing menial tasks for the citizens of Limnos such as taxi missions and repairing their vehicles, using your newly founded militia groups you could then attack Iranian/NATO convoys which would effect how many enemy troops would be roaming around searching for you.

    Once you have confidence in your militia you can then assault enemy airfields, forts and towns, granting you a small selection of vehicles unique to that location (Airfields would give you maybe a transport littlebird, towns would grant you a technical or two and forts would give you tanks etc).

    Eventually when enough convoys and towns are taken all remaining NATO and Iranian forces would retreat to respective home bases, allowing you kill all remaining enemies and win the scenario.

    Perhaps also multiplayer variant where 2-6 players (all warlords) can align themselves in-game with either BLUFOR or REDFOR, or stay independent. That could create some cool diplomatic situations.

    Sounds like a lot of work, so I'm doubtful it'll ever be made.. I can dream though.
    Evga GTX 670 4GB
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  7. #1127
    Sergeant
    Join Date
    Aug 28 2009
    Location
    The Netherlands (Holland)
    Posts
    170
    I think one thing that could really contribute to the Arma III experience is if the BIS developers would get rid of the single stage damage models and the ridiculous vunrability of some vehicles and somehow would manage to implement a more realistic and advanced damage model with more stages. Similiar like we se in games like DCS:



    I just think its a bit unrealstic and at sometimes really frustrating when you fly your helicopter or jet a just a hair to close to a tree and it immediatly explodes, while a real vehicle with mass would probably get off a lot better.

  8. #1128

    Fast Interaction

    I tried to check if this was mentioned before, But to no avail. So I'll do so myself, I think the ArmA series needs to get rid of the side menu for interaction like getting into vehicles and climbing ladders etc. Why is it so hard not to have an automatic climb of the ladder just walk up to it and keep holding W and you're up like every other game out there. We've had this since OFP... And same thing with vehicles, And please don't argue that you'll have difficulty choosing a place to sit in the vehicle, The Battlefield series has done it right since 1942. I'm an all out ArmA fan but I think the ArmA series needs to take the good things from other games and not rely entirely on their own ideas. As I'm sure all of you would love to have an automatic interaction with ladder, And having the control to climb down or up using W & S and to jump off if necessary. The main thing is automatic interaction is needed. And for vehicles a single button would be fine if you sit in the wrong seat then just have the ability to press 1,2,3,4 etc to change seats just like Battlefield it would make things a LOT faster and less complicated.

  9. #1129
    I would like to see the wing suit from the famous "Jet Man".

    http://www.youtube.com/watch?v=O7LyFtOj1k0

  10. #1130
    If the A-10 IS put in the game (please devs, please!), then please be sure to also have the ability to change the load-out (I think this is part of the modular vehicle thing they've mentiond?). Also, the GAU8 Avenger fires a mix of ammo IIRC...something like five HE rounds and the fifth being a DUAP round? Also, wasn't there a change in the configuration of the GAU8 at some point that switched between area saturation to a much tighter impact area? I'm a little fuzzy on that one. Also, the weapon is limited to a timed burst due to the accumulated recoil being able to out thrust the engines and slowing the plane to a stall point IIRC. So maybe have the vehicle slowing down under cannon recoil should be put in there too?



    ---------- Post added at 18:22 ---------- Previous post was at 18:17 ----------

    Oh, and the ability to "cook off" grenades would be welcome too! The old mod for the UT99 engine, Infiltration did a great job of this as well as grenade aiming. They didn't use the off hand ala WWII style, so it took time to learn to be accurate with them but once learned it was VERY well done IMO. But, you'd get the grenade out, you could then simply hit fire and throw it or, hit altfire/rmb and release the spoon, THEN hit fire to throw. Air bursting was an art in that game and I killed myself a lot trying to learn proper aiming and cook times, but I also became pretty darned good with frags!! Nothing better than going around the base of a three story building and hearing a rifle report above you....look up to see a sniper's muzzle flash exiting a window. Take out grenade, cook, toss up. All he sees is a grenade appear in his rifle sight right before it goes off hehe :P

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